There are still secrets that nobody knows in Noita.
Eye messages, for one.
There are still secrets that nobody knows in Noita.
Eye messages, for one.
Gotta make sure the root language is removed also. Add --no-preserve-root
for that.
Where I’m from, we strung 'em up by the bura’zak-ka.
It really sounds like something that Mr. Pin and Mr. Tulip heard from a guild member in The Truth, but I can’t find the reference exactly.
It doesn’t get them money, but it still registers as engagement with the audience which I think is really the only true metric.
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That’s not what it’s there for. It can also be used that way.
I’m in tears, I’ve finally found the version of this toy I had as a kid.
Thank you so much for this shitpost, sincerely.
Reminds me of the Swedish Fish Theory in a way.
With $100,000, I invested it and then I turned it into $16,000.
I understand that you aren’t interested in responding, the only point I felt I wanted to clarify my own thinking about “is it justified just because they have the same service as any big company has?”
I would happily and readily say that I don’t know of any other single *gaming company that provides the same amount of services to the general population and to, if we follow the tenets of OSS, humanity as a whole. They provide code and money to KDE, Arch, the Linux kernel, they work directly with AMD on Linux drivers, they are working on accelerating what I believe are common-sense additions to Wayland, they’ve pushed VR on PC from being a futuristic wishlist item to having a section dedicated to games for their headsets and the countless others (including Metas, whom they also directly support) on their store and helping maintain and develop the open source frameworks needed to make them.
In my mind, Steam the storefront is how Valve does everything else that they’re doing, and I haven’t heard of anything that they do that I find reasonably objectable. I mean, maybe the TF2 stuff could count against them, and also given that there are 17 year old people who weren’t alive when that game came out any amount of work they keep putting into it is just wild from my perspective.
I’ll give my own experience as a Steam customer and aspiring game dev:
I’ve never had a problem with Steam that wasn’t quickly and satisfactorily resolved. Usually, in ways that go above and beyond Valve’s stated responsibilities. They have been quick to respond to the two hardware tickets I’ve raised over the years of owning a Steam controller, two Steam Links, a Valve Index, and my own Steam Deck.
In the many years that I’ve used all flavors of Linux and installed all manner of native games and non-native games, it has only been in the last 4 or 5 years that the process has become, in my own experience, painless enough for me to not only consider suggesting other less technical people I know to try Linux, but to enthusiastically recommend it. They were the strongest single driving force I am aware of in bringing day-one mass-market release games to Linux.
I have, over the years of my dealing with them, come to believe that money spent towards Valve is materially making my life better in ways that just playing games through Steam doesn’t fully encapsulate.
They provide development assistance and funds for open source projects in a way that truly gives back to the projects they work with, their company is run in a way that I find personally satisfying and aspirational, their leadership feels like they’re maintaining their relevance in the industry instead of being disconnected money-men…
I respect their decisions enough to consider their cut reasonable as compared to the services they provide both directly and indirectly to the PC gaming industry as a whole.
Do you have actionable advice
… With all currants in it? Just like mother used to forge.
I’m a self-taught C# dev, I’ve found tremendous success specifically just describing what I want to do in dumb language that I’d feel stupid asking people IRL about and that aren’t googleable without knowing what both the terms “null-coalescing” and “non-merchandise supergroup” are describing.
There are a lot of patterns that don’t have obvious names and that aren’t easily described without describing a specific scenario in a way that might only make sense institutionally, or with additional context that your average person might not have. ChatGPT is fairly good at being the “buddy that you have a bunch of in-jokes with that can remember things better than you”. I can skip a lot of explaining why I need to do a thing a certain way like I can with my coworkers (who all aren’t programmers), and I can get helpful answers for programming questions that my coworkers don’t know the answers to.
It’s frustrating to see this incredibly advanced context-aware autocorrect on steroids get used in ways that don’t acknowledge the inherent strengths of what LLMs are actually great at doing. It’s infuriating to have that potential be actively misused and packaged as a service and have that mediocre service sold to you once a month as a necessity by idiots in suits watching a line on a chart.
Nano is the tool that people use when they don’t have a need for TUI editors in general and therefore don’t want to have to memorize how people with teletypes decided things should have been done 75 years ago and who also don’t want to get dragged into endless pointless bickering arguments about which set of greybeards was objectively right about their sets of preferences.
I’m glad people enjoy the editors they use and also I just wanna change a single fuckin line in a config file every once in a while without needing to consult a reference guide.
Clanfolk, a (very alpha and also very playable) game that draws clear inspiration from Rimworld, but has a kind of tech progression that feels spiritually similar to bootstrapping a factory in Factorio, while being set in the Scottish Highlands.
Holy shit, you made Priiloader?
Kickass, thank you so much for helping 11 year old me not completely destroy his Wii in the name of boredom.
It may seem that way, but in reality they’re both exactly the same.