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Cake day: July 3rd, 2023

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  • It was a good game. Not perfect, but very good.

    Even the things I don’t like are pretty minor.

    • upgrading weapons is kind of tedious. Once you know where the stones are or the bearings, it’s kind of a chore to get them.
    • related: once you know where some high value items are, it’s really tempting to just beeline for them from the start. But that’s kind of tedious. I guess I could just pretend I don’t know where the +5 stats talisman is.
    • a lot of side content isn’t especially rewarding. The first time you play it’s exciting because you don’t know what you’ll find. But later it’s like “nah, this catacomb has a useless ash and boss I’ll fight elsewhere”. Which is a shame because most of the level design is great.





  • To be right wing is to be ruled by emotions. Humans are all emotional creatures, but for some people it reaches a point where emotion alone creates reality. Facts are there to be picked up or set aside to support feelings. When their guy eats ice cream it’s because he’s a man of the people. When your guy eats ice cream it’s because he’s a baby. Facts don’t matter. It’s feelings.

    And most of their feelings seem to be fear. Fear of loss. Fear of humiliation. You can show them stats and history demonstrating how, like, a diverse workforce leads to higher productivity and greater happiness, but that doesn’t matter. They’re not looking at facts. They’re feeling feelings.

    Imagine trying to talk to someone who’s drunk. That’s the right wing, except all the time and they can’t really sober up. Honestly, it sounds like hell.


  • Oh yeah. Cars are bad on like every metric.

    Socially they isolate people. You don’t interact with anyone when you’re driving except to get angry. The micro interactions you have on the train matter. Seeing people that aren’t just like you, also annoyed that the train is delayed, or just having a nice time with their kids, matters. More than makes up for when other people are annoying.

    Economically they hurt. It’s much harder to just pop into an interesting looking shop when you’re cruising along at 40mph. All the space dedicated to parking could be used for other stuff- housing, commerce, communal space, whatever.

    They make spaces less safe. Other than the direct impact (no pun intended) of people getting hit by cars, or crashing into stuff, a space that has steady foot traffic is generally safer. If everyone was in their car instead, you’d probably be alone on foot with no one to help if something happened.

    They’re bad for the environment. Air pollution, micro plastics, whatever.

    Drunk driving is way more dangerous than drunk “riding the train”.

    The more non-car options are built out, the better it will be for people who need to drive for whatever reason.

    Cars culture is trash and if we ever escape from it, it’s going to take years.







  • I bought a couple games on epic when they were cheaper. I don’t think I’d do so again.

    • the client isn’t as good. It’s slower, the way it paginates your games (I got a lot of free ones) is annoying. It really wants to show you store stuff
    • less (zero?) Linux support
    • don’t think it does the game recording steam does
    • I don’t think it has the remote play together steam does

    There’s probably other stuff I’m not thinking of. It’s just not as good a service.




  • I used a lot of mods, but I don’t remember all of them right now

    “Natural growth and decay” I think was the one I got for stats, because I didn’t want to deal with the original’s insane leveling system. It was pretty good, but had some bugs. Once you got money to pay for training, the wheels fell off because you could rocket up all your skills and stats.

    Once you have the skills for Frenzy100 and a spear, you can get unlimited money by taking out the guards that carry ebony weapons. Ok, that kind of wackiness is a little charming.

    I also got a mod so NPCs had more money, because hitting every merchant in town and advancing time so they refresh is really tedious.

    Oh, and I got one so Magicka regenerates, because constantly sleeping or chugging potions is tedious.

    And one so you can have up to 12 marks saved.

    If you have any recs let me know




  • jjjalljs@ttrpg.networktomemes@lemmy.worldNOT THE CHICKEN
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    19 days ago

    You know, I replayed it recently (with OpenMW) and for 2002 yes, but by more modern standards not really, not for me. The leveling system is really bad. The combat system is an awful mix of dice rolls and action, where neither is satisfying. Movement is glacial and it takes a long time to either level speed or get mark/recall. NPC interaction is minimal.

    It certainly has a lot of cool stuff in it. Spellcrafting is cool (if janky). Enchanting was like spellcrafting, but better. Alchemy can get bonkers. The world is huge, and because it was less level-scaling and procedural-generation you sometimes could find really interesting things. Like breaking into a room in the fighter’s guild and finding a full set of glass armor. Super cool. Of course, the illusion of a believable world immediately shatters when you walk right out wearing the stolen armor and no one reacts.

    So, yes and no. Amazing, for 2002. But also kind of limited, and sometimes kind of bad, and they haven’t really reached new heights in the past 23+ years. All of their games handle stealth badly. They all handle damage badly. There’s just not two decades of improvement by them.