I think the episodes kind of naturally fall into groups based on the story arcs, so if you’re watching multiple episodes at once, I’d recommend watching them in those groups if you can!
- 1-2-3
- 4-5-6
- 7
- 8-9-10
- 11-12
I think the episodes kind of naturally fall into groups based on the story arcs, so if you’re watching multiple episodes at once, I’d recommend watching them in those groups if you can!
I don’t think the Steam Workshop is the issue here. I’m glad it exists, and direct downloads or snv links are still a reasonable alternative for mods that can’t be hosted on the Workshop for whatever reason.
It’s okay; I appreciate the apology! :)
I think it’s important to look for the nuance in situations and not treat everything as zero-sum. Both sides can have good points and be open to criticism at the same time (this isn’t an “enlightened centrist” take, I promise!). I think a lot of discussion online does tend to strip away nuance and take the position that if you show any empathy with one side then it means you must hate the other - I do my best to avoid that!
these people SHOULD be putting this negative pressure on them. It’s deserved
Was it not implied I agree with that when I said:
The angry customers and the state of the game are problems.
and;
- customers being disappointed and/or wanting a refund is perfectly reasonable
- people wanting the game to be better is also reasonable
I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved.
?
I don’t see why that would make my opinion stupid. Yes, the studio/publisher should be held to account for the crappy release. But a big part of holding them to account should be not giving them money for it in the first place; not just handing over money and then complaining afterwards. Complaining afterwards is reasonable for the people who did hand over money, but they should also hold themselves accountable for financially rewarding a company that puts out a crappy product - they’re part of the problem.
The angry customers and the state of the game are problems.
I’m not going to defend the poor quality of the game because it’s obviously bad (from what I gather, anyway - I’ve not played it myself) and should be improved. But I do think gamers could learn to be a little more responsible with their purchases and inform themselves before buying a game.
I’m pretty over the whole cycle of games coming out and not meeting expectations, people buying them anyway (through pre-orders or day-one purchases), people being unnecessarily rude/hostile/sending death threats to developers as if they were forced to buy the game as gunpoint. Yes, developers should try to do better, yes publishers should often give developers more time to polish up games rather than announcing the release date two years in advance and refusing to delay, but also consumers could really take some responsibility for what they decide to give money to.
“It’s absurd that we live in a society where people feel the urge to tell me to greet them with ‘sallam alleykum’”.
There’s already a huge difference between what happened and your example here. Your example is “people saying you must do X” . What happens when it comes to gender is people asking, “please do not do X”.
They’re not saying you must refer to them as, for instance, she/her, but rather asking that you do not refer to them as he/him/they/them/whatever. You’re free to just not use pronouns to refer to them at all if that suits you better - you can refer to them by name instead. You’re left with plenty of options and only a handful of restrictions.
Your example, on the other hand, is completely restrictive; you must take this single course of action, and there are no alternatives.
For what it’s worth, I do think we’re in a fairly transitional stage (ha) of how we as society deal with transgenderism. I think people being made to change their pronouns in order to feel comfortable is silly. Not because those people are silly - they’re just doing what they can to feel comfortable with the restrictions society has placed on them - but because society and language are silly.
Why do we refer to people by gender at times when it’s completely irrelevant? Someone having a penis, or male hormones, or whatever other “masculine qualities”, is irrelevant 99% of the time when I refer to them as he/him. If I say, “Donald Trump? Yeah, he’s a corrupt idiot,” then why does him having a penis have any bearing on the language I use there?
And why do we have such gendered roles in society? Why can’t men just wear dresses and make-up and link the colour pink and still identify as men? Why can’t women cut their hair short and wear baggy clothes and like engineering projects and lifting weights at the gym and still identify as women? I guarantee that if we could remove all those kinds of gender associations, you’d see a lot less trans people.
People transition because who they are and what they like, and what society says they have to be (based on their gender) are at odds with each other, and it’s literally easier for them to change gender in order to be allowed to be themselves than to change society. Being trans isn’t some kind of personal failing; it’s a failure of society to accommodate people who deviate even slightly from its rigid roles and expectations.
The ideal future, such as I see it, is for there to be no trans people because no-one feels a need to transition - they can just feel comfortable and accepted as they are. But until then, you need to recognise that there’s a societal issue and stop being a part of it. It takes such a small amount of effort on your part to use the pronouns someone requests, or to avoid using pronouns at all, and it makes such a huge difference to them to be gendered properly. So just be a decent, respectful person and accommodate their wishes and stop making their life worse.
So as per @Kierunkowy74’s reply to me, limiting (basically what I described) is a feature on Mastodon already. It basically just sets things to follower-only mode on a per-instance basis. I’m not sure how well that would translate to the threadiverse, but I do think some level of opt-in integration would be best.
To go on a slight tangent: I’ve never used Imgur as anything other than a image hosting site, but I’m aware it has people that use it as a social network in its own right. Whenever I’ve hosted anything on Imgur in the past - even images that don’t need any context - I’ve noticed it always ended up downvoted and sometimes with some negative comments, while the reception on reddit was generally far better. It doesn’t bother me - like I said, I just used it as an image host - but it’s clear Imgur has its own culture. Threads could be the same, and trying to merge its culture with ours could prove difficult.
I don’t know what full-on federation with Threads would look like, but federating vote counts could definitely lead to Threads culture overwhelming threadiverse culture. But I assume that’s also something that can be done on a per-instance basis; I know kbin (which I use) already doesn’t federate downvotes from other instances, for example.
I’m not sure I have a fully-formed opinion on it all yet, unfortunately. I don’t like the idea of cutting Threads off completely unless they do something to earn defederation. I think finding a way to smoothly federate with Threads could give the fediverse a boost in users that could be significant for more niche communities that haven’t managed to find a large enough audience yet (because yes, I’m still missing some of the smaller communities from reddit). But I do also think there are very valid concerns about both the long-term and immediate impacts Threads could have on the fediverse.
That sounds like a good solution. I don’t want to need an account on a different platform to see Threads, but I also don’t want the feeds to just be overrun by Threads users, and that seems to achieve that.
I guess the ideal situation as far as I’m concerned would be for users to be able to choose that setting on an individual basis. Obviously anyone can set up their own instance and achieve that, but being able to do it without being an instance admin would be the best.
Personally, I would like to be able to follow individual Threads users if I so desire but not have Threads content showing up in my All feed. I don’t know if that’s possible with how federation/individual blocking currently works, but it would be the ideal, I think.
I’m glad that you’re feeling somewhat better and are on the mend!
Bringing more people on board for moderation is definitely a good idea, as is delegating administration. I think it’s clear to everyone who keeps up with all your updates that the coding/development is where your heart lies :) Absolutely prioritise these things; reddit’s IPO is in a week and a half, and I wouldn’t be surprised to see the fediverse, and /kbin, grow because of that.
I’m happy to put my name forward for helping out with moderation (as I’m sure plenty of other people will, too). You’ve made something special in /kbin, and helping keep it focused and spam-free through moderation feels like the least we could do to help out!
I’m not sure I see how they’re comparable. Progressivism requires the ability to progress; if we somehow create a completely perfect utopia then there will be no room for progressivism, but otherwise there will always be some way to improve things and progress. In practice, there will always be some way to improve society which means infinite progressivism surely isn’t unreasonable?
Infinite growth isn’t possible because infinite money doesn’t exist, it’s as simple as that. And if infinite money did exist, infinite growth wouldn’t be possible because everything would already be infinitely large and therefore unable to grow any further…
… but beyond that, it also requires more and more people who can afford whatever the product/service in question is. Which requires either infinite people, infinite money or both. And as the product/service grows and prices likely increase, people will priced out of the market which is the opposite of infinite growth.
It’s also worth considering that progressivism is a mindset that is aiming for zero - zero problems, zero inequality, zero bigotry, etc. It’s not about pushing for infinite anything, it’s about trying to reduce existing issues. And while it’ll likely never reach its goal, it’s not theoretically or mathematically unreachable. It’s much more realistic to attempt to reduce something to zero than it is to increase it to infinity.
1.0 is getting a “true offline” mode where there won’t be any chat (and where a connection isn’t required for server authentication). Personally, I quite like the chat and the sense of community it brings (apart from when it’s filled with “D4 bad”) but I can see myself wanting it turned off if the game gets much more popular and attracts a more casual playerbase.
Honestly, though, I feel like that’s such a minor quibble to have - especially for a game still in beta. While Last Epoch obviously doesn’t have the budget behind it that Diablo 4 or Path Of Exile has, I think it’s done a great job of cementing itself as a worthwhile addition to the genre already. The developers have done a brilliant job of coming up with creative solutions to problems (both LE’s own problems and problems that other games have suffered from) and I think they’ve laid a very strong foundation to continue to build upon going forward. The game is mechanically interesting, has probably the most interesting itemisation and by far the best crafting in the genre, and generally feels good to play.
I agree that the art style isn’t as strong as Diablo 4, Path Of Exile or Grim Dawn, but I think it looks much better than a cheap Unreal asset - especially with the lighting overhaul in 1.0. And I’m glad that it isn’t just another dark fantasy setting; as much as I love those kinds of settings (Grim Dawn’s, especially), having the more lush, vibrant style of Last Epoch makes for a nice change.
It’s not a perfect game by any stretch, but I think it’s a very good game and I think it has a lot of room to grow going forward.
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Last Epoch and Grim Dawn are probably most in line with Diablo, I think.
People have mentioned Path Of Exile, and I’ve played a lot of it, but I don’t think it feels particularly like Diablo any more, even though it started out that way. It’s quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it’s very overwhelming when you’re new. The reason I don’t think it’s all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you’re not really sure what killed you.
Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you’re a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I’ll let you decide whether you find this appealing or not - some people do, some people don’t! I do think it causes some issues with the balance and progression of the game, but it’s interesting to say the least, even if you wish you didn’t have to engage with it.
Grim Dawn feels a little mechanically dated at this point but it’s still solid. It’s got some good builds, the dual-class system and constellations system make for some interesting variety. It’s got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it’s absolutely soaked with atmosphere. It’s very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).
Last Epoch is more mechanically interesting than Grim Dawn, I think, but it’s lacking in the story and world-building. It’s still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it’s all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I’ve ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.
Last Epoch’s biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that’s been updated constantly). It’s still far, far better than Diablo 4’s, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it’s great now - but it’ll only get better as more content gets added over time.
I love all three games I’ve talked about for different reasons, and honestly, they’re all well worth playing!
Grim Dawn also has a mod called Reign Of Terror that lets you play the entirety of Diablo 2 in GD, complete with classes, skills and items! It has some differences because it’s built on Grim Dawn’s systems, so it has the dual-class system from Grim Dawn (with similarly laid out skill trees), item affixes work like Grim Dawn, etc, but it feels great to play! And you can combine Grim Dawn classes with D2 classes, D2 classes with other D2 classes, or just play the D2 campaign with a regular Grim Dawn build. It’s great!
EDIT: spelling
I heard about it when Skill Up, whose YouTube channel I have notifications turned on for, posted his review of it. Before that, I’d seen absolutely nothing about it, and I heard very little about it after that, too. I was shocked to find out it was an EA game - partly because it didn’t look (visually) polished enough to be an EA game, and partly because of the complete lack of marketing I’d seen for a major publisher game.
Finding out it was an expensive flop and not just a smaller AA game they decided to put out on the side is a surprise, too.
My usual go-to is to ask what their latest/current obsession is. It works really well for a few reasons:
I’ve actually had multiple people on dating sites tell me how great a question they think it is, and that they’re going to use it themselves in the future. So obviously it’s not just me who thinks it’s a great question!
I’m definitely a little confused about Tango - I’m hoping we’ll at least get more details come out about why Microsoft shuttered them. I mean, Ghostwire Tokyo was… whatever, and I could understand Microsoft not wanting to have them working on that kind of scale again any time soon. It wasn’t bad by any means, but it was fairly expensive and perhaps didn’t do as well as they hoped. But I’m surprised they didn’t want to just downsize the studio and aim for another HI-FI Rush-esque game (or sequel).
But Arkane Austin being closed definitely makes sense. Not only was Redfall a disaster, but by the time Redfall released, 70% of the people who’d worked on Prey had left the studio. (Largely because the studio’s president had left the studio just after Prey, I believe, rather than because of the Microsoft acquisition of Bethesda.) All that was really left was the name.