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Cake day: April 10th, 2025

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  • sp3ctr4l@lemmy.dbzer0.comtomemes@lemmy.worldThe Goldeneye special.
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    18 hours ago

    Japan, more specifically, the Harajuku district of Tokyo, has a number of … very aesthetically bold subcultures, which certain people take extremely seriously.

    One of which is basically exagerated 1950s American Rockabilly.

    https://www.messynessychic.com/2015/01/07/the-tokyo-subculture-of-1950s-rockabilly-gangs/

    A good number of these guys are in actual Rockabilly bands.

    I dunno if this guy’s PS1 blocky haircut really fits into an existing subculture, or if it is a joke off of this subculture… or if it is totally unrelated to all that…

    But there actually are a good number of very dedicated aesthetic subcultures in the Harajuku district, Rockabilly is one… the ‘gothic lolita’ style almost certainly came out of Harajuku… there are many other niche identity/aesthetic/lifestyle cliques.

    That is what I was referring to, not just… psycho/rockabilly generally around the world.



  • sp3ctr4l@lemmy.dbzer0.comtomemes@lemmy.worldGarden pest
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    1 day ago

    Couldn’t you… use basically moonshine?

    Like, set up a distillery, get your grain mash and sugar… now you have very high proof alcohol.

    Now, you could just strap basically a pilot light to … a more seriously designed super soaker… and you’d have to add some kind of … jellying, gelling? agent to the moonshine to get it to act more like a flame thrower than a squirt gun…

    This would not be a 100% organicly sourced entire flamethrower, but you could at least make the fuel mostly, if not fully, from organic, non petroleum products.


  • Also a surprisingly advanced and customizable… ‘class’ system, which was really more like a whole bunch of branching skill trees you could mix and match basically various ranks of… allowing many weird, but often effective, hyrbrids of ‘classes’ that… could either focus on one main ‘class’, but augment it with certain abilities from other ‘classes’…

    And then the Combat Upgrade happened, and everything got streamlined.

    Also… being a Jedi/Sith used to be… exceptionally rare and difficult to pull off.

    IIRC, basically, some kind of insane random seed type thing gave each of your characters a very, very tiny chance of being force sensitive… but you wouldn’t even know this unless you also found basically a hidden event/questline, and then that would unlock a whole set of force skill trees, allowing for a range of jedi to sith abilities, with some kind of mix effectively being a ‘gray’ jedi.

    Finally… SWG … still appears to me to be the only MMO that actually attempted to implement a working, player vs player, bounty hunting and tracking system, within an mmo… as a core game mechanic of a player ‘class’.

    Though I haven’t played all mmos, so I may be wrong about that.

    … Also an entire skill tree for basically being a mayor and running your own player built town. A whole skill tree dedicated to like… administrative capacity and zoning laws.

    Do MMOs even… do player built cities anymore? Or did they just mostly switch over to ‘you have a house in the set aside ‘suburb’ instance’?








  • i apparently cannot figure out ascii shrugs, nvm

    I don’t know exactly how that post counter … actually, technically counts posts, but:

    1:

    Zip going down could have uncounted all posts anywhere made by zip accounts.

    2:

    There could have been some kind of… propogating post count negation effect, as various other instances reacted differently to zip users posts on their instances could not pull them anymore, on different time scales.

    3:

    If a zip user had a … top level comment, on another instance, its possible all lower level comments responding to that comment may also have poofed out of existence, in some respect.

    I may be misusing some terminology here, and this is just spitballing, but yeah.

    Almost all of my .zip account’s posts/comments… are not on zip itself, and its possible that that is fairly common amongst .zip users.





  • It might be worth noting that I was running Azahar through Vulkan… which … I think is currently listed as an ‘experimental’ level of support by Azahar’s website.

    It recommends OpenGL for better support and stability.

    I ran around more in Kokiri Village, no more audio spikes. I think its just due to how certain cutscenes quick load scene transitions.

    Also, I completely didn’t expect this to just work, but it does:

    The secondary screen, that’s touch sensitive on a 3ds?

    Well the Deck’s screen is touch sensitive as well.

    Worked just fine to navigate through the map and item menus and what not, just poking the Deck’s screen itself.


  • So, I have literally never used a 3ds emulator before, ever.

    EmuDeck set up Azahar in a few minutes, a few minutes more for me to find an OoT rom, a few minutes more to dl it…

    …a few minutes more to figure out that the EmuDeck parser thing either isn’t working at finding 3ds files … or I am a moron and you just install the .cia (what a file extension name) into the Emu, in Desktop mode.

    Add the Azahar emulator itself into steam library via EmuDeck which launches Steam Rom Manager…

    Back out into game mode, launch Azahar, launch OoT, and yep, it works, also wow I forgot the 3ds has two screens, Azahar’s default render screen sectioning for this is weird, but it works!

    Turn on performance overlay, looks like I’m getting a solid 60 fps, rendering the main game screen at double the DS’s native resolution.

    Start a new save file, go through the intro sequence, run around in my treehouse room a bit…

    All works, save for a few instances of the audio playing… a bit too fast, or too slow, for maybe a split second, in a few parts of the Navi flying really fast intro sequence.

    … So… seems to work just fine, basically?

    Probably I could tinker with Azahar’s settings a bit to see if I can iron out the mild audio quirks, but I’d say thats pretty good for a total elapsed time of about 30 minutes, and me having literally zero experience with 3ds emus, much less on a Deck.

    EmuDeck handled making up the control scheme layout in Game Mode, which worked fine in game, automatically, I just had to deal with some mild awkwardness of double clicking on OoT with the trackpad to launch it.


  • Yep, this is always a factor, even with PC games.

    For example: the Switch 2 uses an ARM CPU.

    That is different in significant ways than an x86/64 CPU.

    How the system allocates memory is also… a confounding factor.

    Sometimes you have just one kind of RAM shared between the CPU and GPU. Sometimes there are different kinds of RAM for the CPU and GPU.

    It looks like the Switch 2 is sharing LPPDR5 RAM between the CPU and GPU, as the Deck does… on the Deck, you can use CryoUtils to manually adjust how much is allocated to which.

    The Switch 2 will… maybe have a standardized allocation for all games, or allow certain games to adjust the allocation.

    And then if course there is port quality, and proton…

    It gets pretty complicated to estimate just purely from specs alone.

    Hence why the PC centric crowd is so much into empirical testing via benchmarks.