Specifically what is the behavior you’re seeing? I can’t guess exactly from the meme.
Specifically what is the behavior you’re seeing? I can’t guess exactly from the meme.
I’d guess that it’s most likely not systemd itself causing the problem, but rather something kernel- or hardware-side.
I’m not familiar enough with Cloudflare’s error messages — or deployment with Cloudflare — to know what exact behavior that corresponds to, but I’d guess that most likely it can open a TCP connection to port 443 on what it thinks is your server, but it’s not getting HTTPS on that port or your server isn’t configured to serve up the right certificate for that hostname or the web server software running on it is otherwise broken. Might be some sort of intervening firewall.
I don’t know where your actual server is, may not even be accessible to me. But if you have a Linux machine that can talk to it directly – including, perhaps, the server itself – you should be able to see what certificate it’s handing back via:
$ openssl s_client -showcerts -servername akaris.space IP-address-of-actual-server:443
That’ll try to establish a TLS connection, will send the specified server name so that if you’re using vhosting on the server, it knows which site to return, and then will tell you what certificate the web server used. Would probably be my first diagnostic step if I thought that there was a problem with the TLS handshake on a machine I was running.
That might provide enough information to you to let you resolve the issue yourself.
Beyond that, trying to provide much more information probably isn’t possible without more information about how your server is set up and what actually is working. You can censor IP addresses if you want to keep that private.
Not ignored—not played yet.
Journal, July 3, 2025:
The day opened with a round of Barbie Project Friendship.
I then followed it up with survival horror Amnesia: The Bunker from survival horror specialists Frictional Games.
Next on the list was gay dom/sub dating sim Blood Domination.
Then hard milsim Command: Modern Operations.
I wound down with some relaxing time in art toy Zen Trails.
I have always been partial to variety.
Fatalities per capita is probably less interesting than fatalities per unit of distance driven.
Just giving an example; translate to your preferred environment!
If you use pixz
, you can get indexing-permitting-for-random access, parallel compression/decompression and (generally superior to gzip’s LZ77) LZMA compression with tarballs.
$ sudo apt install pixz
$ tar cvf blahaj.tar.pixz -Ipixz blahaj/
I mean, it’s a magical talking bat and a magical living skeleton. Surely breasts can be magical.
This is an amazing graph.
That’s an older version rendered by the GitHub project that does those.
https://github.com/FabioLolix/LinuxTimeline
Their releases page has current ones:
What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).
I don’t know what the internal mechanics are like, haven’t read material about it. From a user standpoint, I have just a list of positive and negative factors impacting my hit chance, so less information about my hit chance. I guess I’d vaguely prefer the percentage — I generally am not a huge fan of games that have the player rely on mechanics trying to hide the details of those mechanics — but it’s nice to know what inputs are present. It hasn’t been a huge factor to me one way or the other, honestly; I mean, I feel like I’ve got a solid-enough idea of roughly what the chances are.
even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.
Yeah, I don’t know of other things that have the strategic aspect. For the squad-based tactical turn-based combat, there are some options that I’ve liked playing in the past.
While Wasteland 2 and Wasteland 3 aren’t quite the same thing — they’re closer to Fallout 1 and 2, as Wasteland 1 was a major inspiration for them — the squad-based, turn-based tactical combat system is somewhat similar, and if you’re hunting for games that have that, you might also enjoy that.
I also played Silent Storm and enjoyed it, though it’s now pretty long in the tooth (well, so is Jagged Alliance 2…). Even more of a combat focus. Feels lower budget, slightly unfinished.
And there’s X-Com. I didn’t like the new ones, which are glitzy, lots of time spent doing dramatic animations and stuff, but maybe I should go back and give them another chance.
I’d also add that ASCII has had some similar issues in the part, but that tends to have been ironed out by now via changes to onscreen typefaces.
For example, some old typewriters don’t have a “0” key or a “1” key because capital-o and lowercase-l looked similar enough and context was sufficient to let them be used in place of the corresponding number. This trained some people to do that, to the point that various software adapted to permit misuse of one in the place of the other. To this day, I can open up Firefox, and the following webpage will render green text:
<html><font color="#OOFFOO">green text
</font></html>
Some other fixes were were made over time, like making capital-i, lowercase-l, and the pipe (“I”, “l”, and “|”) as more-visually-distinct characters in typefaces where this matters.
In the monospaced font world, “programming” or “coding” fonts, where not confusing the character in question is particularly important, place a premium on keeping characters like this particularly distinctive, even at the cost of trading off some aesthetic appeal or conforming to traditional typography or handwriting-like conventions for letters. You’ll get more-distinctive “.” and “,”, “O” and “0”, “l”, “I”, and “|”, “j” and “i”, etc.
Unicode has a lot of “lookalike” characters, so if you’re allowed to select characters as a unique identifier to other users, permitting selection of arbitrary Unicode characters opens the possibility to impersonate users.
I believe that there is some system for dealing with this for domain names, as they permit for Unicode and being able to uniquely identify domains is important. I don’t know if this could be generalized to other Unicode-using applications.
I’m sorry, you are correct. The syntax and interface mirrors docker, and one can run ollama in Docker, so I’d thought that it was a thin wrapper around Docker, but I just went to check, and you are right — it’s not running in Docker by default. Sorry, folks! Guess now I’ve got one more thing to look into getting inside a container myself.
While I don’t think that llama.cpp is specifically a special risk, I think that running generative AI software in a container is probably a good idea. It’s a rapidly-moving field with a lot of people contributing a lot of code that very quickly gets run on a lot of systems by a lot of people. There’s been malware that’s shown up in extensions for (for example) ComfyUI. And the software really doesn’t need to poke around at outside data.
Also, because the software has to touch the GPU, it needs a certain amount of outside access. Containerizing that takes some extra effort.
https://old.reddit.com/r/comfyui/comments/1hjnf8s/psa_please_secure_your_comfyui_instance/
ComfyUI users has been hit time and time again with malware from custom nodes or their dependencies. If you’re just using the vanilla nodes, or nodes you’ve personally developed yourself or vet yourself every update, then you’re fine. But you’re probably using custom nodes. They’re the great thing about ComfyUI, but also its great security weakness.
Half a year ago the LLMVISION node was found to contain an info stealer. Just this month the ultralytics library, used in custom nodes like the Impact nodes, was compromised, and a cryptominer was shipped to thousands of users.
Granted, the developers have been doing their best to try to help all involved by spreading awareness of the malware and by setting up an automated scanner to inform users if they’ve been affected, but what’s better than knowing how to get rid of the malware is not getting the malware at all. ’
Why Containerization is a solution
So what can you do to secure ComfyUI, which has a main selling point of being able to use nodes with arbitrary code in them? I propose a band-aid solution that, I think, isn’t horribly difficult to implement that significantly reduces your attack surface for malicious nodes or their dependencies: containerization.
Ollama means sticking llama.cpp in a Docker container, and that is, I think, a positive thing.
If there were a close analog to ollama, like some software package that could take a given LLM model and run in podman or Docker or something, I think that that’d be great. But I think that putting the software in a container is probably a good move relative to running it uncontainerized.
They have mechanical components that will wear out over time (though I suppose some people probably use them lightly enough that it’s less of an issue).
Just tried it, and it was some other game I was thinking of; I hadn’t played JA3 yet.
While I haven’t finished the game, thoughts:
It’s the strongest of the post-2 Jagged Alliance games that I’ve played.
Still not on par with JA2, at least relative to release year, I’d say also in absolute terms.
My biggest problem — I’m running this under Proton — is some bugginess that I’m a little suspicious is a thread deadlock. When it happens, I never see the targeting options show up when I target an enemy, and trying to go to the map or inventory screen doesn’t update the visible area onscreen, though I can blindly click and hear interactions. The game also doesn’t ever exit if I hit Alt-F4 in that state, just hangs. AFAICT, this can always be resolved by quicksaving (which you can do almost anywhere), stopping the game (I use kill
in a terminal on Linux) and reloading the save, but it’s definitely obnoxious. Fortunately, the game starts up pretty quickly. Nobody on ProtonDB talking about it, so maybe it’s just me. I have not noticed bugs other than this one.
So far, not much by way of missions where one has to figure out elaborate ways of getting into areas or the like: more of a combat focus. I have wirecutters, crowbars, lockpicks, and explosives, like in JA2, but thus far, it’s mostly just a matter of clicking on a locked container with someone who has lockpicking skill. Probably more realistic — in real life, an unattended door isn’t going to stop anyone for long — but I kinda miss that.
The maps feel a lot smaller to me, though the higher resolution might be part of that. A lot of 3d modeling to make them look pretty. There’s a lot more verticality, like watchtowers.
The game also feels considerably shorter than JA2, based on the percentage of the strategic map that I’ve taken. That being said, JA2 could get a bit repetitive when one is fighting the umpteenth enemy reinforcement party.
Unique perks for mercs that make them a lot more meaningful than in JA2 (though also limit your builds). For example, Fox can get what is basically a free turn if she initiates combat on a surprised enemy. Barry auto-constructs explosives each day.
Thematic feel of the mercs from JA2 is retained well.
Interesting perk tree.
A bunch of map modifiers like fog that have a major impact.
Bunch of QoL stuff for scheduling concurrent tasks for different mercs.
Pay demands don’t seem to rise with level, though other factors can drive it up (e.g. Fox will demand more pay if you hire Steroid).
Feels easier than JA2, though I haven’t finished it.
I’m pretty sure the keybindings are different.
Tiny thing, but I always liked the start of JA2, where your initial team does a fast-rope helicopter insertion into a hostile sector. Felt like a badass way to set the tone. No real analog in JA3.
I started running into guys with RPGs early on in JA3, much earlier than in JA2.
JA2 has ground vehicles and a helicopter and they require you to obtain fuel. Transport logistics don’t exist in JA3, other than paying to embark on boat trips at a port (and just checked online to confirm that they aren’t just in the late game).
More weapon mods in JA3. Looks like some interesting tradeoffs that one has to make here, rather than just “later-game stuff is better”.
For me, it was a worthwhile purchase — even with the irritating bug I keep hitting — and I would definitely recommend it over the other post-JA2 stuff if you’ve played JA2 and want more. It hasn’t left me giggling at the insane amount of complex interactions that were coded into the game like JA2 did, though, which were kind of a hallmark of the original.
From the article, I believe that it’s Steam Deck parts, not Steam Controller 1 parts.
Which makes sense, because you can get a Steam Deck, but the Steam Controller 1 has been out of production for some years.
EDIT: Wikipedia says that production ended in 2019.
Are you looking for specific values in some field in this table, or substrings in that field?
If specific values, I’d probably import the CSV file into a database with an column indexed on the value you care about.