FYI they only rolled back that change in one single state. The change will still happen in other states.
Fostering a society where violence is commonplace, bad.
Damn, I have some bad news about America and literally the entirety of it’s history
So what you’re saying is that it’s a valid comparison?
I’m using ZFS in RAID1 for my /home directory on Gentoo, but not for the root filesystem. Setting it up actually isn’t too bad. It should be straightforward to install and only a couple commands to create and mount the zpool.
When I upgrade the system, sometimes it does not autoimport the zpool on next boot, and I need to do a # zpool import -f pool_name && reboot
, but otherwise there have been no issues.
General ZFS config info:
https://wiki.gentoo.org/wiki/ZFS#Zpools
https://wiki.archlinux.org/title/ZFS#Configuration
Root filesystem info:
https://wiki.gentoo.org/wiki/ZFS#ZFS_root
https://wiki.archlinux.org/title/Install_Arch_Linux_on_ZFS#Installation
Well, configuring the kernel is where things get tricky and is the major difference between the Gentoo and Arch installation, so that makes sense.
To be annoyingly pendantic, you did get past partitioning the drivea, then!
As a Gentoo user who has used Arch in the past, I have no clue what problems this commenter could have run into because paritioning the drives is exactly the same for both distributions… if they were able to figure it out for Arch, then they can do it for Gentoo
…paritioning the drives is exactly the same for Arch as it is Gentoo lol if you did it for Arch, why can’t you do it for Gentoo?
lemmy.ml has earned itself a pretty bad reputation, although there are instances that are worse. They keep things clean enough to not get defederated, but you’re not really in sane company on there.
Team Fortress 2
Gentoo still exists 🙂
This is what you’re looking for: https://github.com/alvr-org/alvr
Gunplay seems very bulletspongy
It is S.T.A.L.K.E.R… you compare it to fallout, is fallout not bulletspongy? This isn’t a PvP game, it is an open world RPG… There is various levels of armor, some of it is pretty strong, and there is also extensive differences between types of bullets and weapons. Without armor, you’re going to be dead in a couple quick shots. With armor, you will bleed to death without bandage or medkit. Some of the bullets will specifically be good for high armor penetration, some more effective for soft targets. If it is like the past S.T.A.L.K.E.R. titles, head shots are a 1 hit kill with any bullet, unless protected by armor. If you think S.T.A.L.K.E.R. is bulletspongy, clearly you’ve never had to try to run by the military base machine gun tower outside the cordon… Or the number of times an NPC gets a good headshot and BOOM game over, time to load from save, in an instant… You can get very far in SoC with the silenced pistol only by going for stealth and headshots to insta-drop enemies. So satisfying.
weapons seem very static and weightless
?? Attachment options, ammunition options, jams and equipment damage, upgrade-tree for every individual weapon… You can set up one AK-74 for sniping and another for close-up bullet spraying.
general atmosphere is dull
AI enemies just run around like imbeciles and spray into the general direction of the player
Have you ever played a S.T.A.L.K.E.R. title? SoC had literally revolutionary AI, where NPCs behaved in ways never before seen in video games prior, such as intelligently grouping, splitting up and flanking, scouring an area in a human-like-way instead of just walking to wherever you were and then giving up when you aren’t there, taking cover, reinforcing and covering each other, and applying grenades in actually useful ways. I mean yes, it was still a 2007 game, it definitely wasn’t perfect, and there was loads of wonkiness and weird NPC behavior that you could exploit, but at the time it was mind-blowing. Clear Skies took this idea even further and applied it faction-wide to the entire map, and suddenly you were dropped into a highly dynamic full scale war with shifting fronts and struggles over strategic objectives. Amazing AI is one thing that the S.T.A.L.K.E.R. titles are known for.
You can hear in the video ~1:24, an AI yells “Cover me, I’ll hide”. I’m guessing they included in this clip to hint and signal that this game will have the same kind of focus on great AI mechanics. In some of the indoor clips, you can see that the AI are actually taking cover during the fire fight instead of moving around. Even if they took the NPC AI code from Call of Pripyat and just directly shoved it into this game, it would 1) be nothing like what you just described and 2) be head and shoulders above NPC AI in even recent titles… I’d love to see some significant improvements and iteration still, though.
It just makes it look like this game was made for the sake of having a sequel
Hurray! Exactly what everyone was asking for! We just want more original S.T.A.L.K.E.R., yes, correct.
You can not like the atmosphere and environments, that’s fine, if so this game really is not for you at all. You can’t say it doesn’t look immersive, unless you’re just trolling.
наслаждайтесь троллингом
It just looks like a generic 2015 game or something. Gunplay seems very bulletspongy, weapons seem very static and weightless, general atmosphere is dull, AI enemies just run around like imbeciles and spray into the general direction of the player.
What is really ironic is that ^ describes fallout perfectly, EXCEPT for dull atmosphere…
Believe me, I have nothing but patience and slack to give them. I see how my tone could be read as more demanding than nostalgic in that message. I’ve waited like 14 years for this game, that I thought would never be made when the original studio dissolved, I wouldn’t even be phased by an additional delay.
Even where this game may have faults, I have faith that there will be incredible work done by the modding community delivering more than I can ask for, such as there was for SoC/CoP
So what kinds of gameplay differences would you have liked to see, that would not be “weak” and “mediocre” to you? What would you have them deliver?
One of the things that gets me excited about this game is the fact that the gameplay and visuals feel and look true to SoC. Which is exactly what most have been asking for, a “modern” S.T.A.L.K.E.R. game, and wow does it appear the have nailed it.
I noticed this, too. “FUCK HIM UP WITH A GRENADE!”, “Cover me, I’ll hide”; I need a Ukrainian language setting for these voicelines. I need that panic “Oh shit!” feeling of not really knowing what the AI were shouting about like I had in SoC, and then getting surprised when they had flanked and crept up around me. That was pretty core to my experience, while the accents built a lot of immersion and feel in the world.