No, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that’s a large portion of the work.
You have zero idea what goes on when porting a game, do you? It’s ok, not everyone does. You don’t need to pretend or anything. Understanding you can learn is a good thing.
Since you seem to want to reply before doing that though, here:
That’s not at all how porting a game works.
No, this would make it much simpler. No translations, differing architectures, or OS bindings to struggle though. Asset and compilation tweaks, and controller bindings, and that’s a large portion of the work.
You have zero idea what goes on when porting a game, do you? It’s ok, not everyone does. You don’t need to pretend or anything. Understanding you can learn is a good thing.
Since you seem to want to reply before doing that though, here:
https://m.youtube.com/watch?v=c66hfqw4SKc&pp=ygUHTVZHIGhsMg%3D%3D