• addie@feddit.uk
    link
    fedilink
    English
    arrow-up
    9
    ·
    7 months ago

    Agreed. JSON solves:

    • the ‘versioning’ problem, where the data fields change after an update. That’s a nightmare on packed binary; need to write so much code to handle it.
    • makes debugging persistence issues easy for developers
    • very fast libraries exist for reading and writing it
    • actually compresses pretty damn well; you can pass the compress + write to a background thread once you’ve done the fast serialisation, anyway.

    For saving games, JSON+gzip is such a good combination that I’d probably never consider anything else.