Ah yes. I remember preparing a recipe once that included frying up the ingredients in a cup of oil, and that turns out seriously fucking greasy if you use the UK cup size.
Ah yes. I remember preparing a recipe once that included frying up the ingredients in a cup of oil, and that turns out seriously fucking greasy if you use the UK cup size.
Bear in mind that the gallon we use is different from the US gallon, too:
The reason that I thought American car fuel economy was so terrible as a child is partly because UK mpg is +20% on US mpg for the same car on the same fuel. But also, because American car fuel economy is so terrible.
A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.
Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.
That’s not correct, I’m afraid.
Thermal expansion is proportional to temperature; it’s quite significant for ye olde spinning rust hard drives but the mechanical stress affects all parts in a system. Especially for a gaming machine that’s not run 24/7 - it will experience thermal cycling. Mechanical strength also decreases with increasing temperature, making it worse.
Second law of thermodynamics is that heat only moves spontaneously from hotter to colder. A 60° bath can melt more ice than a 90° cup of coffee - it contains more heat - but it can’t raise the temperature of anything above 60°, which the coffee could. A 350W graphics card at 20° couldn’t raise your room above that temperature, but a 350W graphics card at 90° could do so. (The “runs colder” card would presumably have big fans to move the heat away.)
Tell me about it. The numbers that I’m interested in - “decibels under full load”, “temperature at full load” - might as well not exist. Will I be able to hear myself think when I’m using this component for work? Will this GPU cook all of my hard drives, or can it vent the heat out the back sufficiently?
Well yeah, but you can get either or both from a corpse.
Get some Dwarf Fortress-style reanimation on the go. A ghost and a zombie from the same corpse? Why not, one’s the soul and one’s the body, makes as much sense as anything else.
IVEBEENUSINGTHISKEYBORDFORWHOLEMONTHNDMMOREEFFICIENTTHNIVEEVERBEENBEFORE
No ‘a’, so it’s perfect for ordering some piss.
Clicking the ‘Activate’ link prompts you to enter your shoe size and postal address, so that you may receive a shark plush toy and your own pair of The Socks.
Most of the laptops I’ve had open lately have had about the top third be the motherboard and the bottom two-thirds be battery, with maybe some ports and speakers tucked down the side. So I’d expect that last of replacements to include the battery, too.
I might check whether the hard drive survived - a decent M.2 is small, expensive and reusable - and maybe the RAM if it’s not soldered in.
Nice art, too. I think that scrolling down might ruin the pacing? but that’s some beautiful spacing and colouring.
Writing in ASM is not too bad provided that there’s no operating system getting in the way. If you’re on some old 8-bit microcomputer where you’re free to read directly from the input buffers and write directly to the screen framebuffer, or if you’re doing embedded where it’s all memory-mapped IO anyway, then great. Very easy, makes a lot of sense. For games, that era basically ended with DOS, and VGA-compatible cards that you could just write bits to and have them appear on screen.
Now, you have to display things on the screen by telling the graphics driver to do it, and so a lot of your assembly is just going to be arranging all of your data according to your platform’s C calling convention and then making syscalls, plus other tedious-but-essential requirements like making sure the stack is aligned whenever you make a jump. You might as well write macros to do that since you’ll be doing it a lot, and if you’ve written macros to do it then you might as well be using C instead, since most of C’s keywords and syntax map very closely to the ASM that would be generated by macros.
A shame - you do learn a lot by having to tell the computer exactly what you want it to do - but I couldn’t recommend it for any non-trivial task any more. Maybe a wee bit of assembly here-and-there when you’ve some very specific data alignment or timing-sensitive requirement.
Yeah. Doesn’t take much optimising of disk writes to make things run much better on a Pi; they’re quite capable machines as long as disk i/o isn’t your limiting factor. Presumably the devs have been doing some tidying up.
My workplace is a strictly BitBucket shop, was interested in expanding my skillset a little, experiment with different workflows. Was using it as a fancy ‘todo’ list - you can raise tickets in various categories - to remind myself what I was wanting to do next in the game I was writing. It’s a bit easier to compare diffs and things in a browser when you’ve been working on several machines in different libraries than it is in the CLI.
Short answer: bit of timesaving and nice-to-haves, but nothing that you can’t do with the command line and ssh. But it’s free, so there’s no downside.
Ah, nice. Had been experimenting with using my Raspberry Pi 3B as my home Git server for all my personal projects - easy sync between my laptop and desktop, and another backup for the the stuff that I’d been working on.
Tried running Gitea on it to start with, but it’s a bit too heavy for a device like that. Forgejo runs perfectly, and has almost exactly the same, “very Github inspired” interface. Time to run some updates…
Dang. It’s going to take a dedicated regime to fill up a one gallon jar with, eh, fluids.
Ironic, since 2B doesn’t have ass on any platform. My anaconda don’t want none of that.
Oh yeah. Partying like its 1989 and I’ve booted up my Amiga. Let’s get some unicycling friends in here and do some hacking in 3D.
Good news is that it’s such a bastard to program efficiently that most games don’t make full use of it and you can get away with a certain amount of approximation in its behaviour for speed. Nice work, Sony.
Compare that with z80 or 6502 based machines, where you need to be beyond cycle perfect in some cases. Need to simulate every rising and falling edge for the CPU and its coprocessors in a SNES if you want to avoid every edge case, for instance.