• MentalEdge@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    26
    ·
    5 months ago

    Community: starts bringing the anti-personnel mines into missions and beats this off in 24 hours

  • tiberius@lemmy.caM
    link
    fedilink
    English
    arrow-up
    16
    ·
    edit-2
    5 months ago

    I did some back of the napkin math and it looks like we’re going to get anti-tank mines…

    It has taken 9 hours to get 7.5% so 0.83% per hour. There’s 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%

    [Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.

    [Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn’t need them to kill so many of freedom’s enemies.

      • Mycatiskai@lemmy.ca
        link
        fedilink
        English
        arrow-up
        4
        ·
        5 months ago

        1130pm Friday night there was 38k players. I don’t know what the high player average is but I feel like we should just embrace our new anti tank mine overlords.

        It might even be fun to drop one and kite a charger onto it.

  • Aquila@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    5
    ·
    5 months ago

    What’s optimized way to frag as many bugs as possible? Or bots better with eye of Sauron tower?