- ass effect
- pathfinder wrath of the righteous
- baldur’s gate 3
- warframe
- ass effect
Is there a sequel that focuses higher? I’m more of a boob lover but I’m still interested.
Mamms effect was (unfortunately) never released
Can I play that first one when my wife is around?
As long as you look her directly in the eyes and confidently state:
“We’ll bang, okay?”
Which kind of games. From an Rpg perspective,
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Alice is missing a silent Rpg, which is played using instant messenging. That one is absolutely crazy, with a lot of potential for bleed
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Blade in the dark, which is basically the latest revolution in Rpg. And led to the FITD games, it kept the yes but partial success from previous generations of PBTA games, use long term actions (aka clock) for everything (same mechanics for opening a lock, seducing the princess or fighting a guard), and has this downtime phase which is more than just spending XP. It also has flashback mechanic letting you jump to the action and plan latter
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Mork Borg, the system is fine but banal. However, the weird aesthetic makes it a must have in a rpg lover collection
Forged in the Dark games are great; I haven’t gotten to play Blades, but I’ve run some Scum & Villainy (which is a space opera setting: think Star Wars meets Firefly), and it’s probably my new favorite system
MorkBorg is fun for the aesthetic, but the combat always seems to just drag on, with round after round of damage getting blocked by armor. On the up side, the rounds go really quick.
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Pathologic 2! It’s so good! And the next one is coming out next year so it’s a great time to become obsessed with Pathologic!
the binding of isaac and deep rock galactic. best games I’ve ever played oh and maybe minecraft (I’m 28 and the past 2 weeks got into the mc rabbit hole AGAIN)
DID I HEAR A ROCK AND STONE? ♦️🟨🐛🔫🧍♂️"I JUST POPPED A LOOTBUG!!"
ROCK AND STONE BROTHER!
Haven’t seen it here yet: Metro 2033 (sequels good too)
I’d also say S.T.A.L.K.E.R for the similar elements. But it’s pretty well known and if it interests you, you know why you should be playing it. :p
Metro 2033 wowed me, and I still think of it fondly. Y’see, at the time, everyone was loudly clamoring for “open world this” and “RPG progression system that” and “Every choice matters branching storylines!”. Everything had to be marketed as some huge pseudo-endless experience with limitless freedom. Sure, sure, there’s a place for that. BUT…
Metro 2033 is a fairly linear post apocalypse shooter based off of a novel of the same name that doesn’t overstay its welcome. And know what? It feels like playing through a good book.
You experience this twisted, scary, often beautiful world through Artyom’s eyes as he explores hostile tunnels and the inhospitable surface, and along the way you meet a cast of very interesting, very “alive” feeling characters. The various mutant creatures, too, have fascinating behaviors and personalities. Even though many parts are scripted, you still feel a sense of awe with seeing the consistency with how these things behave.
Subterranean tunnels and frozen post-nuke wastelands feel ALIVE when you’re checking your map with a lighter, or scrounging for a gas mask after yours cracked, and you cling to the numbered, desperate breaths through your last filter. (I’m being dramatic it rarely gets THAT desperate lol.)
The real beauty of the game, like humanity’s remnants, are under the surface. It’s subtle. There’s a hidden morality system keeping track of how Artyom reacts to the world, and the overall themes and sociology go much further than “war is bad mmkay?”. Do you meet brutality with brutality, or do you combat the darkness of this world with understanding and mercy?
Sadly, Metro Last Light carries on with 2033’s bad ending as canon. Which makes sense, but 2033’s good ending is so GOOD.
They’re regularly ridiculously cheap now, and I personally loved the experience.
Also: The best difficulty system I’ve ever seen in a shooter. It feels like playing on “Ranger Hardcore” is the intended experience. It doesn’t go the lazy route of making the player weak and the enemies strong. It goes for realism.
Enemies get smarter but will actually go down in a good hit or two…But careful!..So will you.
Bioshock series
I agree with the guy that said Outer Wilds, even though I can’t finish it because of my thalassophobia.
Personally, the two games that had a really profound effect on me are Disco Elysium and Hi-Fi Rush.
Disco is an incredible political game that really is damn powerful. It’s definitely not for people who just want action.
Hi-Fi Rush is a rhythm action game so I wouldn’t recommend it to people who hate rhythm games or people who hate action. But it’s so fun, so charming and really uplifting.
Disco is terrible, lazy writing. It’s just endless word vomit.
I like literature, smart word play. but this ain’t that. This is just throwing everything including piss, vomit, semen and feces on the wall and see what sticks. And in a lot of early game scenes it’s this quite literally.
Anyway, what I’m trying to say is that Disco is not for everyone. You love it or it makes you nauseous. There is nothing in between. And you only know which one is you when you try it.
Currently playing Fallout New Vegas and it’s probably the best “Bethesda” game I’ve ever played.
Except for Morrowind, of course.
Morrowind is my favorite ever.
@Hammocks4All@lemmy.ml Wealth beyond measure, Outlander.
@HotWheelsVroom@lemmy.ml @spacemanspiffy@lemmy.world
Voices of the Void.
Oh, wait. It’s free right now??? Go get it!
Satisfactory. It’s so fun automatizing stuff for 4 hours that could have been done manually in 30 minutes. I like looking at all of my work in the game and thinking “how, this is impressive”.
If you like building I guess Minecraft is an epic choice. I have sunk hundreds of hours into the game, easily
Mass Effect Trilogy (legendary edition).
Civilization III and/or V
Edit: If you have lot’s of time available.
I haven’t seen it mentioned here, so I’ll rep for Noita. It’s an amazing rogue-like with great atmosphere and a really compelling world to explore. The wand mechanics are incredibly deep. I best the game completely blind first. Many people describe your first win as you beating the tutorial, and there’s some truth to that.
It can be gruellingly difficult at times, but it’s just so damn good. I have around 600 hours in in that game which is twice as much as any other game I’ve played.
Nice try! I looked at the Steam reviews with people who had 600+ hours playing this game and said something like “it’s hard and cruel and punishing on a level we as a people have not experienced before” and I knew I would never have the time or patience to play this! 😄
Playing it blind is absolutely like that. In retrospect, I’m surprised that I stuck with it. I usually struggle with hard games! The atmosphere and mechanics were enough to keep me playing tho. Totally understand though, it’s not everything for everyone.
Noita is my favorite game that I’m terrible at, lol. I love Metroidvanias & everything Roguelike/Roguelite, so this game ticks the right boxes for me. I die in more spectacular ways Everytime I play, but still have a good time.
I’ll back this up, and recommend people having a hard time look into Spell Labs on the steam workshop (and elsewhere) to help get further into the game. Once the game really clicks, it’s super satisfying. Even before then, the ridiculous wonder of all the things are great. It’s just as hard as it is amazing and that can be a turn off. There are other quality of life mods available in the workshop for people wanting to just enjoy the game, but the tutorial in Spell Labs is one of the biggest helps I got in unlocking progression.
Noita Together sessions were the big thing that turned the game into an obsession for me.
I would add Outer Wilds to the list.
You can really only play it once in a lifetime but I think it’s the bear video game experiences available
I think everyone should play factorio for at least a few hours. It will be some of the most interesting 17 months of their lives.
Is it a time lapse game? Where you play for like an hour, then suddenly the sun is down?
And you’re absolutely starving, yes.
I would personally recommend Satisfactory over Factorio. I think it’s a more casual experience while still scratching that factory building itch.
Factorio is a casual game. You see a person with a massive base that makes a gazillion science packs a minute, don’t get intimidated. They have no clue what they’re doing either, and probably already forgot how a third of their factory is put together. They have just been in the game for longer.
I don’t mean less casual in that sense. I actually had 3 main points in mind that make satisfactory more casual.
First are the aliens. The evolution and pollution doesn’t stop which means in a way you are fighting against time. If you don’t keep up with it the aliens will attack and destroy your base. I know they can be turned off but the game is designed with their attacks in mind and you’re skipping entire production lines if you turn them off.
The second reason is factory building. I think the extra dimension in Satisfactory makes factory building much easier. If you run out of space horizontally, build up. In Factorio you better plan out how big your factory is going to be because if you run out of space you’re probably going to start spaghettifying your factory or you need to start tearing down parts of your factory to make more space. In my current satisfactory factory I just built a whole new level ontop of my old factory because I couldn’t be bothered to clean it up.
And the last point goes together with the previous point. You have so many things you need to produce. The entire belt production thing for example. If you want express belts you need to build the fast belts which needs the basic belts. If you want express splitters you’re going to have to build the fast splitter, which needs the basic splitter which requires basic belts. Meanwhile in Satisfactory if you want a faster belt you just need the new material for the belt. Factorio production pipelines are like a deep well while Satisfactory production lines are more like a wide puddle (that only towards the very end can go deep, like ficsonium fuel rods). Satisfactory has overall a wider variety of things to produce (if we exclude the tiered items in Factorio), but they’re much less dependent on each other. For example if your industrial beam production isn’t at peak performance that not going to stop you from getting the higher tier belts because they need aluminum which are built from a completely different raw material. Solve aluminum production and you get new belts. Compare that to Factorio where, lets say you want to start using express belts but you’ve been kinda winging your belt production. Well first you need to fix your fast belt production, which then means you need to fix your basic belt production which means you need to fix your iron production which means you have to scale up your iron mining.
The factory can grow over your head but Satisfactory still has easier production pipelines, easier factory planning and you can take however long you want to figure out how to build your factory. To me all of those things indicate that Satisfactory is a more casual experience.