• UlyssesT [he/him]@hexbear.net
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    5 months ago

    If you like good storytelling, worldbuilding, complex flawed characters and/or deep interactive internal monologues, Disco Elysium is unsurpassed. dubois-finger-guns

  • Ziggurat@sh.itjust.works
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    5 months ago

    Which kind of games. From an Rpg perspective,

    • Alice is missing a silent Rpg, which is played using instant messenging. That one is absolutely crazy, with a lot of potential for bleed

    • Blade in the dark, which is basically the latest revolution in Rpg. And led to the FITD games, it kept the yes but partial success from previous generations of PBTA games, use long term actions (aka clock) for everything (same mechanics for opening a lock, seducing the princess or fighting a guard), and has this downtime phase which is more than just spending XP. It also has flashback mechanic letting you jump to the action and plan latter

    • Mork Borg, the system is fine but banal. However, the weird aesthetic makes it a must have in a rpg lover collection

    • boatswain@infosec.pub
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      5 months ago

      Forged in the Dark games are great; I haven’t gotten to play Blades, but I’ve run some Scum & Villainy (which is a space opera setting: think Star Wars meets Firefly), and it’s probably my new favorite system

      MorkBorg is fun for the aesthetic, but the combat always seems to just drag on, with round after round of damage getting blocked by armor. On the up side, the rounds go really quick.

  • _ed@sopuli.xyz
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    5 months ago

    First off I have to show my lack of taste by mentioning I will play any mainline final fantasy game.

    But games I recommend and will likely buy the next ones are Persona 3R/4G/5R and The Witcher 3 with DLC / Cyberpunk 2077.

    All great games of high quality, though some do not like the W3 combat mechanics.

    • BaroqueInMind@fedia.io
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      5 months ago

      @_ed@sopuli.xyz after playing Red Dead Redemption 2, playing the Witcher 3 feels so jank and cludgy

      @HotWheelsVroom@lemmy.ml

  • spacemanspiffy@lemmy.world
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    5 months ago

    Currently playing Fallout New Vegas and it’s probably the best “Bethesda” game I’ve ever played.

    Except for Morrowind, of course.

  • Ketram@lemmy.blahaj.zone
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    5 months ago

    I agree with the guy that said Outer Wilds, even though I can’t finish it because of my thalassophobia.

    Personally, the two games that had a really profound effect on me are Disco Elysium and Hi-Fi Rush.

    Disco is an incredible political game that really is damn powerful. It’s definitely not for people who just want action.

    Hi-Fi Rush is a rhythm action game so I wouldn’t recommend it to people who hate rhythm games or people who hate action. But it’s so fun, so charming and really uplifting.

    • Redredme@lemmy.world
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      5 months ago

      Disco is terrible, lazy writing. It’s just endless word vomit.

      I like literature, smart word play. but this ain’t that. This is just throwing everything including piss, vomit, semen and feces on the wall and see what sticks. And in a lot of early game scenes it’s this quite literally.

      Anyway, what I’m trying to say is that Disco is not for everyone. You love it or it makes you nauseous. There is nothing in between. And you only know which one is you when you try it.

  • Gregor@gregtech.eu
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    5 months ago

    Satisfactory. It’s so fun automatizing stuff for 4 hours that could have been done manually in 30 minutes. I like looking at all of my work in the game and thinking “how, this is impressive”.

    If you like building I guess Minecraft is an epic choice. I have sunk hundreds of hours into the game, easily

  • arthur@lemmy.zip
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    5 months ago

    Civilization III and/or V

    Edit: If you have lot’s of time available.

    • skarn@discuss.tchncs.de
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      5 months ago

      Buying isn’t owning

      Often true

      piracy isn’t stealing

      Definitely true

      Do pirate as needed, but also do try to send a few dollars to the dev’s pockets when you like the game.

      They also have families to feed (or cats I guess) and if they can’t do it by making games, they’ll stop making games.

  • pscamodio@feddit.it
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    5 months ago

    I would add Outer Wilds to the list.

    You can really only play it once in a lifetime but I think it’s the bear video game experiences available

  • Agent641@lemmy.world
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    5 months ago

    I think everyone should play factorio for at least a few hours. It will be some of the most interesting 17 months of their lives.

    • GoodEye8@lemm.ee
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      5 months ago

      I would personally recommend Satisfactory over Factorio. I think it’s a more casual experience while still scratching that factory building itch.

      • dustyData@lemmy.world
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        5 months ago

        Factorio is a casual game. You see a person with a massive base that makes a gazillion science packs a minute, don’t get intimidated. They have no clue what they’re doing either, and probably already forgot how a third of their factory is put together. They have just been in the game for longer.

        • GoodEye8@lemm.ee
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          5 months ago

          I don’t mean less casual in that sense. I actually had 3 main points in mind that make satisfactory more casual.

          First are the aliens. The evolution and pollution doesn’t stop which means in a way you are fighting against time. If you don’t keep up with it the aliens will attack and destroy your base. I know they can be turned off but the game is designed with their attacks in mind and you’re skipping entire production lines if you turn them off.

          The second reason is factory building. I think the extra dimension in Satisfactory makes factory building much easier. If you run out of space horizontally, build up. In Factorio you better plan out how big your factory is going to be because if you run out of space you’re probably going to start spaghettifying your factory or you need to start tearing down parts of your factory to make more space. In my current satisfactory factory I just built a whole new level ontop of my old factory because I couldn’t be bothered to clean it up.

          And the last point goes together with the previous point. You have so many things you need to produce. The entire belt production thing for example. If you want express belts you need to build the fast belts which needs the basic belts. If you want express splitters you’re going to have to build the fast splitter, which needs the basic splitter which requires basic belts. Meanwhile in Satisfactory if you want a faster belt you just need the new material for the belt. Factorio production pipelines are like a deep well while Satisfactory production lines are more like a wide puddle (that only towards the very end can go deep, like ficsonium fuel rods). Satisfactory has overall a wider variety of things to produce (if we exclude the tiered items in Factorio), but they’re much less dependent on each other. For example if your industrial beam production isn’t at peak performance that not going to stop you from getting the higher tier belts because they need aluminum which are built from a completely different raw material. Solve aluminum production and you get new belts. Compare that to Factorio where, lets say you want to start using express belts but you’ve been kinda winging your belt production. Well first you need to fix your fast belt production, which then means you need to fix your basic belt production which means you need to fix your iron production which means you have to scale up your iron mining.

          The factory can grow over your head but Satisfactory still has easier production pipelines, easier factory planning and you can take however long you want to figure out how to build your factory. To me all of those things indicate that Satisfactory is a more casual experience.