You’re right, they don’t.
The ones beginning with “d” generally translate as “of the,” while the “à” ones generally translate as “to the” or “at the.”
French has three words that mean “the”: “le” (masculine), “la” (feminine), and “les” (plural).
I think so too. The doctors didn’t even mention the possibility when my son was born, and if we had wanted it we would have had to specifically ask.
It was very common in Canada too. My parents decided to break the cycle with me, but I was the only uncircumcised guy in the locker room growing up in the 90s.
I fully appreciate that, and it’s the same in Canada for many people. I’ve witnessed it personally. I’m very fortunate to be in a position to handle that sort of thing.
The hospital just wrote it off instead, so the cost was passed to the Canadian taxpayer. Lucky for me, but frustrating all the same. I would have rather the insurance pay like the were supposed to.
Hell, I’m from Canada where we have (mostly) socialized medicine, and the one time I made a claim on private insurance it was denied. That was after I had called them to confirm that yes, my policy (should have) covered that expense.
And it was only a few hundred bucks too, so my frustration was more about the principle of the thing rather than the cost.
That I will never enjoy the taste of wine.
I figured out I would never like coffee in my teens, and had the same realization about beer in my 20s.
But it wasn’t until this year, in my mid-thirties, that I finally accepted that I don’t like the taste of wine and probably never will. After years of trying the full spectrum of wines, I had to admit that it wasn’t the “notes” that were turning me off, nor was it a problem with the quality of the wine. It was the fundamental “wine-ness” that I disliked, the same as I don’t like the “beer-ness” of beer or the “coffee-ness” of coffee.
The emotional part of my brain is telling me to buy this ASAP, because the N64 was such a formative part of my adolescence.
The logical part of my brain is reminding me of all my other nostalgia-fueled purchases that subsequently failed to spark the joy of youth.
It really wants me to host a webinar. I get a pop-up every day telling me about how great this function supposedly is. You’d think there was a VC generative AI project attached to it with how hard it’s being pushed.
Furthermore, there is an option to destroy the special “gift” if you can resist accepting it. However, all you get for doing so is a few brief lines from the Emperor. Your companions don’t seem to notice, and there isn’t even an quest log update.
As I said in another topic, this is the only way to play FF3 in its original form (or at least close to it) and in a language other than Japanese, outside of emulation. The DS remake is fine, but it is definitely a different experience.
I’ve spent some time with the first three, so I can give my opinion on those.
The FF1 remake is very different experience than the NES original. That version had a ton of minor bugs that gave that gave it a unique balance. Every subsequent remake, including the pixel remaster, has been an attempt to fix those bugs, and add modem QoL features, and then rebalance the game to try to keep the same feel. I think the pixel remaster is a good game, and comes closer to the feel of the original than some other remakes, but it is still a distinctly different experience. I’d characterize it as a different game wearing the same clothes.
The FF2 remaster, on the other hand, is probably the best way to experience that game. The Famicom original is notoriously unbalanced and player-hostile, but those problems are effectively bypassed by the simple inclusion of two QoL features: a map, and a one-button autobattle. It took decades, but FF2 is finally worth recommending to more than hardcore fans.
The FF3 remaster is in an odd situation, in that this is the first time a close approximation of the Famicom original is officially available outside of Japan. The DS remake from 2006 is a significantly different game, especially in the first couple of hours. I didn’t play as much of this one as the other two, but I can’t imagine it deviates too much in the later parts of the game. I would guess, though, that the more flexible save mechanics make the notoriously difficult final three dungeons much more manageable, though maybe more prone to soft-locking.
Protip: jump back in the water after you raise the level for the first time.
If that doesn’t make sense right now, it will in a few hours.
I’m 188cm (6’2") and grew up in a fairly insular community of Dutch people and their descendants. I thought I was average height until I left that bubble went to university.
It took a lot of inspiration from Tactics Ogre: Let Us Cling Together, but the two games had basically the same creative team anyway.
I think those screenshots like something closer to Ogre Battle or the recently released Unicorn Overlord rather than any RTS.
The story seems generic at first, but it goes places later.
One feature I really liked about this game was that you can adjust the encounter rate, even down to 0%. No in-game consumables or equipment needed, just an option in the menu. If you want to gain a few levels, you can crank it up. If you just want to revisit an old location because you missed an item, you can turn it off.
The hardest part of the Water Temple is that one of the keys is hidden way better than the others, and if you start opening doors in the wrong direction you will run out of keys without it. Combine that with the clunkiness of swapping to/from the Iron Boots and raising/lowering the water level, and the place quickly grew tedious and frustrating.
The 3DS remake added an extra camera sweep and some decor highlighting the hidden passage where that key is found.
I only ever got one ad in RIF, repeated in every spot. I think it was an app for organizing decks in TGCs, but as I don’t play any TGCs, I never bothered to investigate. As with every other ad on the internet, I only interacted with it by accident.
This recently happened in my campaign.
We were fighting a dragon, and it kept flying around is lair, making it very hard for my Barbarian to hit it. We ultimately won, but 3 of the party of 5 died.
Later, while checking dividing loot, I saw that I had been carrying a Potion of Flying the whole time, and the fight probably would have gone better if I had used it.