That mech-woman seems like a direct copy of Kerrigan from StarCraft, their faction even assimilates others.
That mech-woman seems like a direct copy of Kerrigan from StarCraft, their faction even assimilates others.
I’m surprisingly indifferent about this, despite playing ER multiple times and loving the DLC. Maybe I’ll get it at a discount in the future.
As for me, it used to be 50/50 back when I studied. However, ever since I’ve entered the workforce I mostly stopped watching videos.
I need to constantly learn new things, tackle new problems and optimize stuff. I usually go for the highest difficulties too. In theory, my job provides these tasks for me, however, I get a lot of satisfaction from trying and failing things over and over until I’ve figured them out myself. I can’t usually do this professionally, as most problems have already been solved and I’m just learning how others did it. The same as playing with a guide or watching a video on a game. It just doesn’t scratch the itch.
Yeah, I somewhat agree. Collecting full sets in the game is kinda fun, just because opening card packs is inherently fun. But I play the game precisely because this isn’t worth any money to me.
Having cards that are only obtainable with money ruins this. It’s kinda killing my interest in anything else they do since I can’t complete the promo set anyway.
The worst part is, they would make millions without it. People already pay for regular packs, just to collect their digital cards faster. Heck, the increased attention to the actual card game alone probably already offset the developing costs.
I never had one in the first place and I’ve seen way too many of them.
There’s probably another rule about him being able to join any game he wants. Kinda like you cannot hide his Xcretions.
Switch:
PS4:
PC:
Phone:
Okay, I misread that. But two too many implies a third level, otherwise there would be no joke left.
Too many levels? …like, two? Glory holes and duck penises. Am I missing something?
Ito often works like Lovecraft, being drawn to something irrational you cannot understand is the whole point. It’s also heavily utilized in Uzumaki. The body horror is just the cherry on top.
The sensation is quite common for a lot of people, think of “l’appel du vide” (call of the void) or intrusive thoughts in general.
Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.
Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.
I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.
I’ve got class war, which is a real doozy.
I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Just in time for me to actually play Witcher 3, I’m starting this weekend. I wasn’t big on Witcher 2 and just never got around to 3 until now.
It’s a strange list, after all you gotta have expectations to be disappointed. Half the titles on here already flopped with their announcement.
I’m sorry, I know the one but he was patched before I first played. He only yelled once or twice.
In theory, other elements are possible. There’s even a list available on wikipedia.
Yeah, I played too much Xenoblade. Honorable mentions to:
Level scaling is never fun and never will be, I think. There is no progression if your fights with early enemies are just as hard as they were 50h ago.
You could probably design around that by providing in-depth build options such that optimized builds outscale other entities of the same level. Later game enemies themselves would be optimized better and better. But that’s really hard and I’ve never seen it done. Why even provide a dynamic build for each enemy with each level if you could just have a normal non-scaling progression?
These systems often lead to me avoiding combat altogether. While not exactly a crpg, Oblivion was more fun to me without ever leveling up (which was optional, but made fights kinda pointless).