

Stable yes, but no protection from bitrot, and the journal of ext4 is the band aid, instead of a cow fs like zfs or btrfs.
Stable yes, but no protection from bitrot, and the journal of ext4 is the band aid, instead of a cow fs like zfs or btrfs.
btrfs with its send/receive (incremental fs-level backups) is already stable enough for mostly everything (just has some issues with raid 5/6), and is much more performant than zfs. And it is also in the linux kernel tree (quite hugely useful). Of course, if more zfs-like functionality is what you look for.
It’s more like “Demoting Windows API from a virtual machine to some .so libraries and a loader executable”
Dual boot issues like this is why I stopped using windows not in a VM.
Just because it is a competitor, it doesnt mean it does DRM. Foremost, it is a service to deliver games to you at a price (and give you a legal proof of ownership).
While I definitely don’t know everything about Epic Games, but my (quick) googling suggests that they do almost no DRM (or just piggy-back on steam, which is minimal DRM). The individual developers are responsible for DRM. Is this not true?
In general, iI feel it is quite a moot point regarding iOS , where Epic wouldnt need to do any DRM, because iOS is locked down to hell…
Get out of here with this whataboutism.
As far as companies go, Apple is the one being slowly brought back under the law of a free market, after doing gray / illegal stuff for decades.
I think it is worth reading the actual discussion on github. Having votes public and having them visibly public on the web interface has compelling reasons. Namely enshittification hardening.
It’s also quite natural to stand by your words (or vote). I personally don’t think people should feel like the internet is their anonimized alt character of life. And if they need/want that, just do a throwaway account and hard vpn. Otherwise NSA (or equivalents) track us anyway.