Dragon’s Lair
It wasn’t that hard if you kept feeding it quarters. It took a lot of trial and error, but having infinite lives means it was eventually beatable.
I assume lots of trial and error and following guides from magazines and such. Games like Dragon’s Lair aren’t really meant to be that winnable, they’re just designed to get you to buy as many coins as possible to keep trying.
you try to not play any arcade if you haven’t seen anyone else play first, that cost you money :) My experience with Dragons Lair is that it was a nice game to watch, and a bad game to play, it was expensive and as someone else said in the thread it requires you to memorize the movements, it was never random
Quick time events are such a garbage game design concept
As an interactive method of storytelling, I think they’re fine (but not my thing). I think the problems really emerge when you try to combine them with the revenue-driving elements of an arcade machine - the challenges need to be designed to kill you so you’ll keep paying rather than giving you choice or staking you in to the story further.
My older brother’s friend worked at an arcade. He opened up the panel and loaded this game up with credits for me. I still never got close to beating it
I watched someone beat it… but no I was never able to do it
I did it with a pen and paper over several months
Games like are why I’m not super upset about modern monetization practices. Extracting large amounts of money from children is nothing new
It was wrong then and it’s wrong now.
It’s seriously so hard. I think I’ve never made it past the second scene
Billy Mitchell or Todd Rodgers might claim to.
I wasn’t great at Dragon’s Lair, but I got super far on Dragon’s Lair 2: Time Warp.
The mechanics of that game were more like a very fast choose your own adventure than the traditional move joystick left, spaceship go left mechanics.
Because the graphics were coming off a laser disk, they didn’t generate on the spot. There were predetermined outcomes to every move.
When people figured this out, information started to collect in the magazines, and the game became beatable.
I remember watching a guy play an arcade game back in about 1990, I think it was spy hunter or something but the car could do a jump and side scrolled to the right. Not sure. Anyways, over the course of about 4 hours this guy plunked about $100 worth of quarters into the machine until he beat it.
10-year-old me was, uh, impressed to say the least. I tried playing it but I only had two quarters and lasted less than 3 minutes.
Definitely not Spy Hunter as that game loops and has no ending.
I remember using a cheat on the home computer version for my ZX Spectrum for infinite lives. I got bored after a while because of the fact it never got anywhere, just scenery changes every so often.
There was a remaster that was put out a few years ago: steam, gog. It was a nice piece of nostalgia finding it. From playing it on arcade difficulty and comparing it against the easier settings, it was pretty obvious this game was meant to suck up quarters. You just had to have everything memorized.
The only arcade that had that game charge $2 or something like that for each credit. I tried it once and then never again.
It was 50 cents per play at launch.
lots of pizza and tokens plus summer vacation