I loved how the water was a part of the course, just like the track. It never changed no matter how many times you play it. My fastest times were based on knowing where the waves are going to be as I’m coming around a corner.
If you played multiplayer, that made it even more fun. Being in first place meant you’d trigger certain waves, but then that could fuck up or really help someone behind you.
You’ll be hard pressed to find any games that have better water physics than this game.
For real. They really went all out on the water.
Weird… the game has barely anything to do with water in the first place!
I loved how the water was a part of the course, just like the track. It never changed no matter how many times you play it. My fastest times were based on knowing where the waves are going to be as I’m coming around a corner.
Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.
From a speedrunners’ perspective, that’s a blessing, not an issue!
If you played multiplayer, that made it even more fun. Being in first place meant you’d trigger certain waves, but then that could fuck up or really help someone behind you.
That’s true. They triggered different waves depending on your location.
But I’m willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.
Random seeds are pretty easy to do these days.
Yes they are. Not what I was talking about though
Harder to quality control for though