While researching good PSP games to play I found many posts about Monster Hunter Freedom Unite and other Monster Hunter games. They are beloved by the community but after doing some reading/watching it’s not clear to me what the appeal is. I would appreciate if someone could tell what the goal is and what you love about the game. Apparently they are very long games (I think I read 100 hours or something along those lines) which is really great if I can get into a single game for that long. Thank you!
For Monster Hunter specifically, as well as other similar games like God Eater and White Knight Chronicles, the appeal is literally just big number go up from grinding. If you don’t like grinding, you probably aren’t going to enjoy these kinds of games. They can easily feel very repetitive.
It’s somewhat like Dark Souls in that there’s appeal in mastering the enemies you fight in predicting their moves and timing your own. Finding a weapon that jives with you, buildcrafting, etc. It is a circular gameplay loop in that you kill monster, cut them up, use pieces to make gear, use gear to hunt better monsters…but that’s not a bad thing I think.
It can be a more challenging game than it might seem on its face, especially Freedom Unite, and especially with the limited control schemes of the older portable consoles. I started with 4U and find I struggle going back to it after playing World and Rise.
I want to say researching, preparing, tracking, and finally hunting your mark is the draw. But after playing its got a lot of RPG grind fest elements in it and a lot less mechanics that make you feel like a hunter. Its still fun, and you still do track and hunt monsters. But once the fighting begins it feels more like an action RPG to me.
It’s basically a third person hunting game. With giant monsters.
Your goal is to get gud and kill the biggest baddist monsters in the land. While getting up to that point you can make better and unique equipment from the monsters you’ve slain. There’s item crafting too, from basic health items to different types of bullets to bait and even traps. You can also buy most of the stuff too. There a ton of armor and weapon types to learn how to use.
All the animals in the game have their own “routine”, seasons and parts of the landscape they’ll be in and travel around. Learning thier moves and how to kill them is the main chunk of the gameplay.
If any of that sounds interesting I’d check it out. Each game has different weapon types in it. I’ve played Tri and I think one on PSP.
Its a great game, challenging and has a variety of weapons each being interesting to play, as well as a lot of awesome monsters with their own fighting styles. And exploring the location and gathering the materials you need for a fight was always a highlight to me. You could play locally with friends as well! I think I spent over 500 hrs in the monster hunters on the psp alone
Beats me, dude. I wish I’d done more research before dropping $ on buying it too.
Been asking myself this question for years. I absolutely do not get it unless there is some completion Boner happening that just doesn’t work for me.
The game is what others said and as for what it is it’s pretty unique series and good game. But as you said - you can’t see it’s appeal right away, maybe you are like me and this game will be just boring for you. I tried to play it on PC for more than ten or even twenty hours, with friends and alone. Just doesn’t click.
It’s a tough and punishing game where 100 hours of grind means MAYBE the latest boss won’t KO you in a single hit.
It has 18 different weapons that each require a 20 minute tutorial from some guy on YouTube, and each requiring 20 hours to master. It’s a “the wand chooses the wizard Harry” and everyone is going to have their own favorite weapon. I myself ended up being a Charge Blade user, which is the most technical weapon in the game. Using it is like performing a Japanese Tea Ceremony whilst battling a 15 foot long alligator in a small room.
Melee weapons need sharpening mid battle, range weapons need ammo you have to craft before entering battle else you are SOL. Your stamina requires that you eat a large steak every 5 minutes or you will be constantly exhausted.
There is no twitch. Every action needs to be deliberate. A monster takes minutes of constant fire to stun or paralyze, during which time someone with a large weapon administers the tea he has been brewing. It’s called a Super Amped Elemental Discharge.
Loot is random but the part you want can only spawn when you damage the proper parts with the proper weapon.
So what makes me like this game? This kinda gameplay loop means Losing is par for the course. No “git gud” or “skills issue” kids are ever going to play this game. A skilled healer/buffer is treated as a god among men, unlike Overwatch where it’s your fault the team that spread itself all over the map got wiped out.
Tldr. Playing 100 hours of monster hunter filters the player base down to a group of Zen Monk Masochists that enjoy 2 things.
-
Spending 40 minutes taking down a 4 winged dragon that farts lightning every 10 seconds.
-
Each other’s company.
I hope this makes sense.
-
I love this style of game and still get on Phantasy Star Online and Diablo II (heavily modded) and slaughter those same monsters over and over… but I found the menu system of Monster Hunter World so frustrating that I gave up quickly. YMMV
I started MonHunt on PS2, the very first one, it immediately hooked me in. At the time i’m looking for an MMO but offline and without the lag. It got monster to slap, thing to gather, quest to complete, weapon and armour to craft, pretty much fit the description on what i want, though i’m still a teenager at the time and i have no idea what the heck i’m doing, the game can be very non-descriptive at time. Also played monhunt 2 but skipped 3, and finally beat 4.
So basically it’s an MMO-like but 1-4 player, and you hunt giant monster while learning their move, then you carve up their corpse and craft new weapon with it. That’s it. But at the time the concept is so fresh people either hate it or love it.
I always liked the complexity of the combat. You need to observe and find weaknesses, you have various tools used to do things like trap, or pin down the monster. You actually want to switch up your gear to the appropriate monster you’re hunting because there isn’t a singular “this fucks everything up” set. The actual attacking and shit is very Dark Souls-ish even before Dark Souls existed.
I don’t know how much deeper they got in recent times; last one I played was on the Wii. But if they ever added shit like Shadow of the Colossus or Dragon’s Dogma where you can climb on large monsters to find and hit their weak point that would be amazing for MH.
I’ve never played any of them myself but my guess is that it’s the monster hunting.
I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.
Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.
I hear that Wilds will have a similar setup for the main story co-op–outright bizarre for a AAA game releasing in freaking 2025–but here’s hoping it won’t have the other issues at least.
Dumped down the game is about learning your weapon’s moveset and the monster’s moveset to get satisfying moments in hunts. Other reward for learning is getting numbers go up from upgrading or creating your weapons and armor.
Every weapon gives different playstyle and skills given by your equipment can enhance your specific playstyle. Of course there are meta options for armor (in terms of damage output), but other skills can offer so much utility or defensive stuff. Getting a skill that makes your self healing heal others can be a lifesaver. Defensive skills are lifesavers on harder hunts and reduce stress.
Monster Hunter World and Rise (with their expansions) have also pushed the ecology part of the game a lot further. It is really cool explore the different maps and their fauna. Realising that one map is pretty much covered by a corpse of an older game’s gigantic monster is cool. Seeing small endemic life interacting is neat. While this ecology wondering is less seen on the older games, it is still there in smaller scale.
Freedom Unite (can be considered as the 2nd game + expansion) has been the first experience for most western veterans, so it is pretty popular. First Monster Hunter is really janky, even when compared to the other older instalments of the series, and Freedom United improved a lot on pretty much everything. Monster Hunter Tri (3rd) was like a fresh start. Most things were new; like maps, monster roster (old classics as well) and under water combat. Unfortunately Tri had to cut few older weapons out in place for new ones.