NFTs could have been great, if they had been used FOR the consumer, and not to scam them.
Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you’re done.
Do this with serious stuff like AAA Games or Professional Software (think like borrowing a copy of Photoshop from an online library for a few days while you work on a project!) instead of monkey pictures and you could have the best of both worlds for buying physical vs buying online.
However, that might make corporations less money and completely upend modern licencing models, so no one was willing to do it.
I think there’s a technical hurdle here. There’s no reliable way to enforce unique access to an NFT. Anyone with access to the wallet’s private key (or seed phrase) can use the NFT, meaning two or more people could easily share a game or software license just by sharing credentials. That kind of undermines the licensing control in a system like this.
Well, that’s the point. In order for that system to work as described, you would need some kind of centralized authority to validate and enforce it. Once you’ve introduced that piece, there’s no point using NFTs anymore - you can just use any kind of simpler and more efficient key/authentication mechanism.
So even if the corporations wanted to use such a system (which, to your point, they do not), it still wouldn’t make sense to use NFTs for it.
It’s easier to share on a blockchain. I can send the license to a new wallet then have the wallet sign a smart contract which could automatically drain it of any gas if anyone adds it.
Now I can give out the secret pass phrase and lots of people can play the game without having to give anyone my login credentials.
Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you’re done.
You could do that today without NFTs or anything blockchainish if the game companies wanted it. The hurdle isn’t technological, it’s monetary. There’s no reason that a game company would want to allow you to resell your game.
The issue is this doesn’t solve a problem that isn’t already solved. One of the big arguments I always heard was an example using skins from games that can be transfered to other games. We can already do that! Just look at the Steam marketplace for an example. You just need the server infrastructure to do it. Sure, NFTs could make it so the company doesn’t control the market, but what benefit do they get for using NFTs and distributing the software then?
99.9% of the use cases were solutions looking for a problem. I could see a use for something like deeds or other documents, but that’s about it.
Don’t get me wrong, I’m not a huge fan of NFTs and do think there’s easier ways, but I would agree that taking market control away from the companies owning it would kind of be the point (but I do think you can probably still do this concept without any NFTs).
Sure, steam could allow game trading right now with no need for NFTs whatsoever, but the point would be that I can trade a game I bought through Xbox, to someone on Steam, and then go buy something on the Epic store with the money.
And all of it without some crazy fee from the involved platforms.
But that also would probably still require government intervention to force companies to accept this. Because, again, none of the companies would actually want this. NTF or not that doesn’t change.
Yeah, it only works if they agree to honor it, which they have no obligation to do. If the government wants to step in and force them to, there’s still no need for NFTs. There could just be a central authority that the government controls that handles it. Why would NFTs need to be involved? NFTs are only as useful as the weakest point in the chain. As soon as whatever authority (the government, Steam, whatever) stops working or stops honoring it then it’s useless.
There is nothing you mentioned which couldn’t already be done, and is in fact already being done, faster and more reliably by existing technology.
Also that was not even what NFTs was about, because you didn’t even buy the digital artwork and NFTs would never be able to include it. So it would be supremely useless for the thing you are talking about.
If said Photoshop had a nft licensing service, it could’ve stayed online for longer. Legit old versions of Adobe software that had one-time purchase licenses can’t be activated anymore due to servers being brought down. And that’s how they want it while pushing subscriptions for 10+ years.
The exact same thing would have happened with an NFT licensing service. They would still link to obsolete servers. The problem is not a problem which NFT would solve, the problem is the problem of obsolete servers, which are very easy for adobe to fix without any useless NFT technology, if they really wanted to (but of course they don’t)
Trying to find any application for NFT, I came to the conclusion that it would work IF you and me could be the servers there, having a copy of blockchain and verifying validity of keys until we get bored and quit that. It would target one particular issue - cantralized validation on Adobe side. It’d be inefficient and all, but it may deny them some power over usage of their legitly purchased product.
Sure, but what do they get for using that system and giving up control? If they don’t agree to use it then it’s an illegal copy and you might as well pirate it.
NFTs could have been great, if they had been used FOR the consumer, and not to scam them.
Best thing I can think of is to verify licenses for digital products/games. Buy a game, verify you own it like you would with a CD using an NFT, and then you can sell it again when you’re done.
Do this with serious stuff like AAA Games or Professional Software (think like borrowing a copy of Photoshop from an online library for a few days while you work on a project!) instead of monkey pictures and you could have the best of both worlds for buying physical vs buying online.
However, that might make corporations less money and completely upend modern licencing models, so no one was willing to do it.
I think there’s a technical hurdle here. There’s no reliable way to enforce unique access to an NFT. Anyone with access to the wallet’s private key (or seed phrase) can use the NFT, meaning two or more people could easily share a game or software license just by sharing credentials. That kind of undermines the licensing control in a system like this.
So like disks? Before everything started checking hwids. Just like the comment said, it would make corporations less money so they wouldn’t do it.
Well, that’s the point. In order for that system to work as described, you would need some kind of centralized authority to validate and enforce it. Once you’ve introduced that piece, there’s no point using NFTs anymore - you can just use any kind of simpler and more efficient key/authentication mechanism.
So even if the corporations wanted to use such a system (which, to your point, they do not), it still wouldn’t make sense to use NFTs for it.
Blockchain with a central authority.
Yeah IDK…
I mean, the same goes for a login. People share Steam accounts too.
It’s easier to share on a blockchain. I can send the license to a new wallet then have the wallet sign a smart contract which could automatically drain it of any gas if anyone adds it.
Now I can give out the secret pass phrase and lots of people can play the game without having to give anyone my login credentials.
You could do that today without NFTs or anything blockchainish if the game companies wanted it. The hurdle isn’t technological, it’s monetary. There’s no reason that a game company would want to allow you to resell your game.
The issue is this doesn’t solve a problem that isn’t already solved. One of the big arguments I always heard was an example using skins from games that can be transfered to other games. We can already do that! Just look at the Steam marketplace for an example. You just need the server infrastructure to do it. Sure, NFTs could make it so the company doesn’t control the market, but what benefit do they get for using NFTs and distributing the software then?
99.9% of the use cases were solutions looking for a problem. I could see a use for something like deeds or other documents, but that’s about it.
Yeah, Sort of.
Don’t get me wrong, I’m not a huge fan of NFTs and do think there’s easier ways, but I would agree that taking market control away from the companies owning it would kind of be the point (but I do think you can probably still do this concept without any NFTs).
Sure, steam could allow game trading right now with no need for NFTs whatsoever, but the point would be that I can trade a game I bought through Xbox, to someone on Steam, and then go buy something on the Epic store with the money.
And all of it without some crazy fee from the involved platforms.
But that also would probably still require government intervention to force companies to accept this. Because, again, none of the companies would actually want this. NTF or not that doesn’t change.
Yeah, it only works if they agree to honor it, which they have no obligation to do. If the government wants to step in and force them to, there’s still no need for NFTs. There could just be a central authority that the government controls that handles it. Why would NFTs need to be involved? NFTs are only as useful as the weakest point in the chain. As soon as whatever authority (the government, Steam, whatever) stops working or stops honoring it then it’s useless.
There is nothing you mentioned which couldn’t already be done, and is in fact already being done, faster and more reliably by existing technology.
Also that was not even what NFTs was about, because you didn’t even buy the digital artwork and NFTs would never be able to include it. So it would be supremely useless for the thing you are talking about.
Existing solutions are always centralized.
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If said Photoshop had a nft licensing service, it could’ve stayed online for longer. Legit old versions of Adobe software that had one-time purchase licenses can’t be activated anymore due to servers being brought down. And that’s how they want it while pushing subscriptions for 10+ years.
The exact same thing would have happened with an NFT licensing service. They would still link to obsolete servers. The problem is not a problem which NFT would solve, the problem is the problem of obsolete servers, which are very easy for adobe to fix without any useless NFT technology, if they really wanted to (but of course they don’t)
Trying to find any application for NFT, I came to the conclusion that it would work IF you and me could be the servers there, having a copy of blockchain and verifying validity of keys until we get bored and quit that. It would target one particular issue - cantralized validation on Adobe side. It’d be inefficient and all, but it may deny them some power over usage of their legitly purchased product.
Sure, but what do they get for using that system and giving up control? If they don’t agree to use it then it’s an illegal copy and you might as well pirate it.