I suppose this is what getting older feels like.

  • I remember in the early 3D days, 2 sequels with a 7 year gap would have looked vastly different. I just started KCD1 after finishing KCD2 and even though it is 7 years older, it looks identical.

    To put into perspective: the gap between MGS1 and MGS2 was just 3 years.

    • Anomalocaris@lemm.ee
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      2 months ago

      tbf, MGS1 and MGS2 were different console generations…

      although the same is true for KCD1/2.

      it is insane how were reaching the end of the Moore law.

      • TheGrandNagus@lemmy.world
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        2 months ago

        Moore’s Law has been dead for a long time.

        Moore’s Law hypothesises that transistors in an integrated circuit will double every two years, primarily down to transistor density improvements.

        Intel in particular really like to say it’s still alive, because it’s what investors want to hear, but in reality transistor density improvements have slowed quite a bit, and we’ve had to rely on other things for better performance.

        • Anomalocaris@lemm.ee
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          2 months ago

          there’s also the issue that Moore law was used as a development target, making it a self fulfilling profecy, there’s also the issue that if were less strict (rather than doubling transistor density we just consider computer power in general) computers are still improving ish, although it’s clearly slower than it used to be

  • SimplyTadpole@lemmy.dbzer0.com
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    2 months ago

    I feel like I’m the only one here who actually likes it when games I loved when I was younger become old/retro. I see it as a badge of honour, like them getting to enter the hall of fame.

    Super Mario World isn’t a bad game just because it’s old, it’s just as great now as it was in the 90s. Same with Sunshine. And it makes me happy knowing I grew up with these games - no amount of aging or growing old could take that away from me.

    • Blackmist@feddit.uk
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      2 months ago

      I like it.

      I just don’t like it when people much younger than me do it because I played their “childhood favourites” when I was already working for a living.

  • taiyang@lemmy.world
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    2 months ago

    I think what’s more interesting is Mario today doesn’t even look much different than Mario 20 years ago. The Switch just never bothered, plus graphics in general are flattening out.

    • brsrklf@jlai.lu
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      2 months ago

      On a still picture taken in the right place, maybe. Bright, cartoony graphics also help. The Mario style is probably not the kind that’s best to showcase graphic power.

      Anyway, animation, lighting and physics is where you can see the gap between Odyssey and Sunshine. Also richer, bigger environments, even though Sunshine used a lot of tricks and already looked rather impressive for the time on that front. Well, until framerate dropped into single-digit halfway through Noki Bay.

      • taiyang@lemmy.world
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        2 months ago

        There’s certainly some improvement. I’ve played Sunshine recently on an emulator and it’s not as refined as Odyssey and yes, the physics jump a bit from 64 to Sunshine to Galaxy to Odyssey. They’re all quite enjoyable, just the Switch admits to only being a slight step up from a Wii U, lol. They all use tricks to look better, same with Zelda BotW artistic blur, etc.

        In any case, Mario doesn’t exactly need picture perfect ray traced lit graphics where you can see every fiber of his mustache or how his overalls reflect light just right so you can see the denim texture. Then again … Lol

        • edgemaster72@lemmy.world
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          2 months ago

          We went from the Wii to two Wiis duct taped together to two Wiis in a tablet and soon to three Wiis in a tablet

        • brsrklf@jlai.lu
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          2 months ago

          In any case, Mario doesn’t exactly need picture perfect ray traced lit graphics where you can see every fiber of his mustache or how his overalls reflect light just right so you can see the denim texture.

          Nah, the only thing he needed was nose jiggle physics actually.

          I still can’t understand how that even crossed someone’s mind. It’s funny though.

  • pseudo@jlai.lu
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    2 months ago

    Next year “Psych” would be 20 years old. It is not a video game but I find it just as mind blowing…

      • pseudo@jlai.lu
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        2 months ago

        You did not watch it yet?! Start now. I keep watching it over and over for almost 20 years and I’m always surprise by the jokes, the character dynamics, the food and film references… 8 seasons, 3 movies and it did not stop too late (^_^)

  • Jordan117@lemmy.world
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    2 months ago

    Halo 3, Modern Warfare, Mass Effect, GTA4, Super Mario Galaxy, Rock Band, Assassin’s Creed, and Portal all launched closer to the original Sonic the Hedgehog than today.

    • weirdo_from_space@sh.itjust.works
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      2 months ago

      I honestly don’t agree with that at all. 360 and PS3 are old but their games aren’t very different compare to the big budget games of today. A few fads ended and others took their place, but that’s it. To me retro systems end with the Wii, mainly because Wii was just an overclocked Gamecube.

      • Joe Bidet@lemmy.ml
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        2 months ago

        I am with you on this one, but ask people who are in the business or “retro” and/or ask people who are 15-20yo today! it’s a sad truth: 2 generations ago and you’re already “retro” :)

      • brsrklf@jlai.lu
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        2 months ago

        Mario games have done that for a few episodes after this too. And also for 2D games that baffling thing where you can only save after finishing a castle or fortress.

        Then Super Mario Odyssey just gets rid of lives completely, and nothing of value was lost.

      • partial_accumen@lemmy.world
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        2 months ago

        A buddy of mine bought an N64 with Super Mario 64 and Pilotwings 64 on launch day. We didn’t know that it would sell out so quickly. He worked at a retail store and got into talking to a customer about him having the N64. Apparently the guy was a father that was desperate to get an N64 for his kid. He offered to pay 4x what my buddy paid at retail. It was a lot of money for a young guy in his late teens. He sold it to the guy out of his trunk the next day for the cash. It would be 6 months before inventory returned in stores and he was able to rebuy an N64.

        • neon_nova@lemmy.dbzer0.com
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          2 months ago

          I remember playing the Mario 64 demo in a kiosk at toys r us. I was blown away by it. I struggled to get Mario to walk in a straight line.

          I was pretty young, but played tons of snes.

  • PNW_Doug@lemmy.world
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    2 months ago

    The first time I played Super Mario on the N64 I can still recall how it made me slightly dizzy, which delighted me. That effect only lasted a short while, but it was a lot of fun to feel that disoriented by a video game, if but briefly.

    • The Picard Maneuver@lemmy.worldOP
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      2 months ago

      It was the first time I remember people struggling to mentally map the controls.

      Your grandma or little sibling could understand how to move NES Mario around (not necessarily being good at it, of course), but 3D was too intimidating for a lot of people to even try.