• ampersandrew@lemmy.world
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    2 days ago

    The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

    • argh_another_username@lemmy.ca
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      2 days ago

      The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

      • halcyoncmdr@lemmy.world
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        2 days ago

        It’s Skyrim with a coat of lead paint.

        It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

        There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield does now.

        • Supervisor194@lemmy.world
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          2 days ago

          It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

          And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.

          • halcyoncmdr@lemmy.world
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            2 days ago

            The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.

            Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.

            • PapstJL4U@lemmy.world
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              1 day ago

              The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

              • halcyoncmdr@lemmy.world
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                1 day ago

                No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

                Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

                Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.

                • Mac@mander.xyz
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                  20 hours ago

                  It works in TES because x, y, z and not in Starfield because x, y, z.

                  Starfield doesn’t work with [Skyrim engine]

                  It’s Skyrim in space

                  Which is it? I’m confused.

            • MDCCCLV@lemmy.ca
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              1 day ago

              But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.

      • chunkystyles@sopuli.xyz
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        1 day ago

        All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.

        I really enjoyed the ship building, but it was extremely limited and unbalanced.

        I will say the loading screens didn’t bother me, though.

        • spooky2092@lemmy.blahaj.zone
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          16 hours ago

          The only thing is disagree with is the story. I thought it was alright.

          It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.

        • argh_another_username@lemmy.ca
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          1 day ago

          The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

          I thought the story was weak as hell, to say the least.

          Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

          • chunkystyles@sopuli.xyz
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            1 day ago

            I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.

            • I Cast Fist@programming.dev
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              23 hours ago

              Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.

              Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

              Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

              Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!

    • proper@lemmy.world
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      2 days ago

      one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy

      Abby and Vinny from Giant Bomb Beastcast

    • Kaboom@reddthat.com
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      2 days ago

      It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better

      • ampersandrew@lemmy.world
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        2 days ago

        It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.