• The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.

    I think it’s hilarious seeing all the players half the item descriptions in the game make fun of.

    • Kazumara@discuss.tchncs.de
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It’s the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.

    • Daveyborn@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.

        • Daveyborn@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          5 months ago

          I agree for the most part but with the catch that I have almost 5x (and counting) the time sunk in ds3.

        • Daveyborn@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          5 months ago

          Scales off of it still, the requirement of beating mohg and radahn puts you late game regardless.

            • Daveyborn@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              5 months ago

              I feel the soldier of messmer is a slight exaggeration but anything bigger would definitely be an issue. They might be harder than mohg though, he has gohans dodging skill while the soldiers have and use shields.

    • Katana314@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Boiling down the descriptor to one word - “hard” - really doesn’t serve the discussion well.

      Someday, I want to make “The hardest game ever made”, just to show raw inability to win is not fun on its own.