• FehrIsFair@lemmy.world
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      2 months ago

      Based on the title on the poster, its talking about Crash Bash which is really bad. Basically Mario Party but its just he mini games.

      • testuserpleaseupvote@lemmy.world
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        2 months ago

        Oh you’re right, I forgot about this one. As a PS1 household, we liked it as kids without Mario games.

        I should play it again to see, and I would need to play it with other people to judge it appropriately, unlike the comic.

    • Farid@startrek.website
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      2 months ago

      I was going to say this, too. It definitely applies to some games, but not the original Crash trilogy. I replay those games every 5-10 years.

      • DerisionConsulting@lemmy.ca
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        2 months ago

        C*ash Slap is on the poster, which is probably supposed to be a reference to Crash Bash.

        If you don’t remember Crash Bash, that makes sense, it wasn’t great.

    • Rhaedas@fedia.io
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      2 months ago

      If I ever run across an arcade I will first search out for a Galaga to play. Usually is one, which says something. No, I’m not as good as I used to be, but it’s okay. I can lose even a few levels in of brief play and still feel I had fun.

    • PhobosAnomaly@feddit.uk
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      2 months ago

      I think that’s a fair comment, and to extend it a bit further, people expect a standard quality of life in games now that either have emerged over the years a a positive gameplay trait (regenerating health, accessibility customisation, the yellow paint guide) or a technical innovation (auto save, autoaim, customisable graphics etc).

      I find it really tough going back to play Perfect Dark (the original, not the excellent remaster) and really struggling to play through the brilliant game at sub-20fps; or playing Metal Gear on the NES without the ability to return to the same room on death, seeing as the password system was a bit clunky.

      We’ve come a long way, largely for the better.

      • MutilationWave@lemmy.world
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        2 months ago

        There’s a free PC remaster that is said to be excellent. I’m trying to learn how to get it to work. It’s been years since I fucked with emulators.

  • EABOD25@lemm.ee
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    2 months ago

    This is how I felt when I played Kindgom Hearts 3. It was a true sign to me that I didn’t have as many interests as I did as a kid

    • LucidNightmare@lemm.ee
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      2 months ago

      I think part of that is also that KH3 actually sucks compared to KH2, and even KH1 in some areas. Yeah, KH3 is flashy, but the story beats were just awful compared to the previous numerical games. I still haven’t played through the plethora of tie in games, simply because I think the director lost the fucking plot after KH2.

  • PugJesus@lemmy.world
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    2 months ago

    Most games I loved as a kid I still love as an adult. Some I even love more - especially those with stories I didn’t fully understand at the time. What do you mean Tactics Ogre was about genocide and ethnic conflict? I thought it was about turning everyone into the ninja or swordmaster class??

    Fighting games I’ve lost my taste for, I suppose, though I played those more because they were on every damn demo disc. Though I still remain strangely good at them. A friend of mine picked up some esoteric modern indie fighting game two years ago or so and I fucking crushed them without even knowing the controls while they had several hours of practice under their belt, lmao.

  • Ephera@lemmy.ml
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    2 months ago

    I’ve certainly noticed that my patience has dropped off a cliff.

    When I was young, I spent hundreds of hours in RPGs. Then I got into roguelikes, which are like RPGs, but condensed down. Well, and now I’m microdosing this crack, because the condensed version of roguelikes is apparently puzzle games.

    • AdamBomb@lemmy.sdf.org
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      2 months ago

      I used to love RPGs when I was younger too, but now I find them too slow. I’ve always loved roguelikes, back when I still liked RPGs, and still to this day.

    • Benjaben@lemmy.world
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      2 months ago

      A good rogue like is a super complex puzzle with randomness thrown in! Completely see the similarity.

      Only RL I went hard for was DCSS for some reason, and it’s hard to estimate how much time I put into that over the years. At least as much as other heavily played AAA or MMO type games for me. What about you?

        • Benjaben@lemmy.world
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          2 months ago

          It’s a puzzle in the sense that you have a constrained number of options, both in a given combat scenario and in the general sense of building your character and attacking the dungeon. And usually all those options have some tradeoffs, beyond just the opportunity cost. Skill (and creativity! one of my favorite elements!!) of the player make the difference between a doomed run and a cakewalk. Careful marshaling of resources, knowing when it’s time to spend something rare or take a gamble. Knowing what late game change might solve the weaknesses your character has and help achieve specific goals, knowing what would be folly.

          Lot to learn, and then deploy in fun and creative ways. And challenging. Loss is the teacher, lol. So good!

      • Ephera@lemmy.ml
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        2 months ago

        Ehm, well, I may or may not be moderator of a DCSS community here on Lemmy. 😅

        Yeah, I decided to write “roguelikes” up there, but 99% of my roguelike time, I’ve also spent in DCSS. It being more puzzley than many of the more recent roguelikes has certainly played a role…

        • Benjaben@lemmy.world
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          2 months ago

          Oh snap! Haha well, musta been something I sensed in your comment. DCSS sure feels like an extra fun puzzle to me. Cheers!

      • rbits@lemm.ee
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        2 months ago

        You should check out all the games on that site, they’re very good. There’s even a free mobile app with no ads

  • Grandwolf319@sh.itjust.works
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    2 months ago

    The issue is, as a kid, you had lots and lots of time, and also little access to Internet forums for general game info.

    Back then, you got a game and that became your whole focus for a few days instead of a few weeks/months.

    Games in general were less complex and less forgiving so you were more used to playing simple platformers in which you could die and lose 20 mins of progress.

    So overall, the attitude was to put effort, invest and challenge yourself (not with online play) when it came to gaming.

    So given all these factors, your attitude towards games and the type of games were difference, hence why a simple platformer without much story and repetitive gameplay was the shit back then.

  • Blackmist@feddit.uk
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    2 months ago

    I’m playing Tomb Raider remastered right now and I’m scum saving like a little bitch.

    I think young me just didn’t value spare time because he had so much of it.

    These Unfinished Business levels are rough as fuck though.

    • Katana314@lemmy.world
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      2 months ago

      “If you are holding the jump button as you run off a ledge, Lara will always jump right at the edge.”

      • from the 100 biggest lies of gaming
      • Blackmist@feddit.uk
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        2 months ago

        Yeah, you need at least to do a jump back from the edge. I think that’s even in the Croft Manor tutorial tbh. It’s very open about it being tile based.

        I didn’t even try “modern controls”. I know where I am with the tank controls.

        • Katana314@lemmy.world
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          1 month ago

          I highly doubt the intent was to always approach ledges, then walk to the edge, then step back, then run forward, EVERY single time you need to make a jump. It breaks the flow of exploration.

          Theoretically, you just need enough space. But the game’s coding is incredibly murky about how much space that is. I’ve failed jumps after running forward from the back edge of a block, just because I had landed from somewhere else, and did not then perfectly measure out one full jump-back. Ultimately, it causes plenty of annoyance and makes the controls inconsistent. If you want to read it as “You didn’t correctly backstep at every single jump” then it just means the game is boring.

  • Going back and playing games I never liked the gameplay of and only played for the story now, as an adult, I think the stories are poorly written and cringe as fuck. 😬

    Though for some games, that doesn’t make them bad. It just makes them good in a different way. Like how you might enjoy a crappy B movie because it’s crappy.

    • thatKamGuy@sh.itjust.works
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      2 months ago

      Random stab in the dark, but I could easily take this statement to be about Final Fantasy 7… 🤣

      Even if it isn’t, it’s safe to accept that a lot of modern game tropes can have their origins traced back to 8/16/32 bit origins.

      Basically what I’m trying to get at is that a lot of the time, the narrative was able to be seen as less cringey, and more cutting. Time has dulled the more sharp edges, or even moves public perceptions well beyond what was presented.

        • chatokun@lemmy.dbzer0.com
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          2 months ago

          I still replay those and enjoy them. Final Fantasy Tactics, War of the Lions as well. Personally I think they hold up, with maybe Secret of Mana being the worst of the three. I’m extremely positively biased toward Secret of Mana though as it was the first game me, my brother, and my sister could play at the same time on SNES, and was the first game we got with the system for that exact reason (we first experienced it visiting another house, before we even had a SNES, and they had a splitter. They showed us Secret of Mana and some multi-player basketball game I can’t quite recall).

          It’s such a positive memory of us all being able to enjoy the same activity together without fighting over controllers etc(though maybe some fight over characters :P)

      • zarkanian@sh.itjust.works
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        2 months ago

        The unskippable animations in that game. They didn’t bother me at the time, but once somebody pointed them out, I had to agree they were terrible. I don’t think I could play the original again because of that. (Fortunately, I’ve heard that newer versions do allow you to skip.)

  • yamanii@lemmy.world
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    2 months ago

    I’ll probably feel this when I start playing the new Croc remaster, since tank controls are hard to go back to, but I remember playing a ton of Croc 2 as a kid, getting lost in the hub all the time.

  • Pirky@lemmy.world
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    2 months ago

    A little of column A, a little of column B.
    Idk if it was because it was on an emulator, but when I played Smash for the N64 with friends, all I could think about was the controls felt very clunky and how much smoother Smash Ultimate felt by comparison.

    • Bread@sh.itjust.works
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      2 months ago

      Nope, that’s just how it is. I would argue that smash ultimate is their best version by many regards. It is very fluid. My only complaint is there is no subspace emissary like plot in it. Instead prompting for a bunch of matches.

      • LucidNightmare@lemm.ee
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        2 months ago

        I also feel like Ultimate is the pinnacle of the formula. Besides the mods that people are making for it, you just can’t get better than Ultimate in my opinion!