• bitjunkie@lemmy.world
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    6 hours ago

    running out of steam

    THESE PEOPLE HAVE TO GET DEGREES IN FUCKING ENGLISH TO DO THIS

    • nutsack@lemmy.world
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      1 hour ago

      they need to use super generic popular idioms in order to be search engine optimized. technology killed journalism

    • Captain Aggravated@sh.itjust.works
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      6 hours ago

      The other day I was thinking about the movie Scrooged with Bill Murray, and how during one of the Scenes of Christmas Passed he got his girlfriend a pack of Ginsu knives for Christmas and how that’s on-theme for his character who is obsessed with TV because Ginsu knives were a big As Seen On TV product and how someone on the writing staff must have went to college to think of that.

  • DicJacobus@lemmy.world
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    8 hours ago

    GOG was good for acquiring and re-releasing OLD GAMES. somewhere along the way they decided they wanted to compete with the big platforms and be “We’re just like them but without DRM”

    I haven’t used GOG for years, they allowed me to relive a few of my old adolescence favorites, but stopped being useful to me a long time ago :/

    • AnyOldName3@lemmy.world
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      6 hours ago

      Selling old games and new games isn’t mutually exclusive, and more money tends to be spent on new games than old ones. It’s not unreasonable to expect that selling new games too could subsidise the work to make old games run on modern platforms.

      • DicJacobus@lemmy.world
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        4 hours ago

        i mean I get that, but what I was saying was the original purpose of the store became an afterthought.

  • aggelalex@lemmy.world
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    12 hours ago

    Let’s be honest, this was apparent for a long time. Steam, a centralised platform, has been making strides in Linux gaming and has been making innovation after innovation together with its steam deck. Gog, a forefront to freedom in gaming, barely did anything for the Linux gaming scene. No innovation either. Its just the simple (and well needed) premise of no DRM. It’s necessary, but not enough. It didn’t cater to its niche, it just committing to creating one under a premise. That’s not how you go forward. How does this connect to bad management? Well, I think that with good management gog would make different moves. And wouldn’t rest on its laurels so much.

    • douglasg14b@lemmy.world
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      2 hours ago

      That’s… Largely a financials problem.

      Steam: $8-10 billion/y

      GOG: $80-120 million/y

      Steam can throw 10 GOGs worth of resources at a problem and barely break a sweat. Yeah, of course they are making huge strides, that’s how consolidation of wealth works when that wealth is actually reinvested.

    • blind3rdeye@lemm.ee
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      9 hours ago

      It’s pretty hard for GOG. Many of the things people don’t like about GOG are not really GOG’s fault, they are just a result of small market share. Steam is the bigger platform, and so naturally it gets priority for basically everything.

      You game doesn’t work on Steam? Then you’d better fix it immediately, because that’s where the bulk of players are. But if your game doesn’t work on GOG… well… maybe fix it when you get some spare time. (Or maybe don’t have a GOG version, because you don’t want to have to keep multiple platforms up-to-date.)

      So publishers and developers are generally less cooperative with GOG. And GOG themselves obviously have much more limited resources to do stuff themselves.

      Steam’s recent work with Linux has been great. And I do wish GOG would have something like that. But again, Valve has vast resources for that kind of thing - and they’ve been working on it ever since the Windows 8 appstore threatened to wipe them out. (That threat fizzled out; but nevertheless, that was what got the Linux ball rolling for Valve.) I’m in two minds about whether GOG should try to boost their Linux support. On the one hand, GOG is all about preservation and compatibility… and so it makes sense to have better Linux compatibility. On the other hand, it would be leaning further into a niche; and working on a problem that is kind of solved already. i.e. We can already run GOG games on Linux with or without a native linux version… it just could be nicer… Maybe it’s not a good use of GOG’s resources to go for that.

      (That said, when I look at their linux start.sh scripts and see cd "${CURRENT_DIR}/game" chmod +x * it makes me think they could probably put at least a bit more effort into their linux support.)

      • emeralddawn45@discuss.tchncs.de
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        3 hours ago

        How would a game “not work” on GOG? isnt their whole thing that they give you just the game files with no DRM or whatever?

        • SoulKaribou@lemmy.ml
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          52 minutes ago

          experienced this with BG3 on gog while my friends had the steam version, when it launched. Patches on gog were delayed by sometime a week, preventing us to play together.

          • emeralddawn45@discuss.tchncs.de
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            24 minutes ago

            The conspiracist in me wonders if this is intentional as the result of a deal with other publishers. Maybe its just that ‘the devs didnt get around to it’ but honestly with how simple it should be to release things on GOG i more wonder if it isnt suppression.

        • blind3rdeye@lemm.ee
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          2 hours ago

          Are you seriously asking how a piece of computer software might fail to operate correctly? As much as DRM sucks, it isn’t the only thing that can cause something to not work.

          • emeralddawn45@discuss.tchncs.de
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            2 hours ago

            No im saying theres no such thing as a “GOG” version afaik. Its just the game files. What features differentiate a ‘GOG’ version from the same game acquired anywhere else? Their whole business model is offering games without any DRM or storefront added features, you dont even need to use their launcher, you can just download the game files directly. Whereas ‘Steam’ versions have all sorts of code added to be compatible with Steam.

            • blind3rdeye@lemm.ee
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              2 hours ago

              You pretty much said it. The Steam version often has all sorts of stuff for Steam integration… and the Steam version is the default version. So various hooks for achievements and networking and mod installation may be different. Messing with any of that could easily break something. Furthermore, GOG does have its own API that some games use (again, for achievements and cloud saves); so if a game has chosen to use those features they may accidentally break something.

              But even aside from possible difference between versions; bugs in the game itself still have to be addressed on every platform. Even if they don’t bother testing the new version, they still have to at least push the update - which is still more work than zero work. This is why it is fairly common to see games that are under active development only have their beta version on Steam (or in some cases only Epic), even when they intend to launch on a bunch of platforms.

              So for some games (certainly not all, but definitely some), patches come on Steam first and GOG at some point later. Maybe a day later, or a week later, or in some rare cases not at all. Similarly for DLC. And that definitely isn’t GOG’s fault. There isn’t really anything GOG can do about it. It’s just a side-effect of Steam being the far bigger platform.

        • AnyOldName3@lemmy.world
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          6 hours ago

          It adds the executable permission (without which, things can’t be executed) to all the files in the game’s directory. You only need to be able to execute a few of those files, and there’s a dedicated permission to control what can and can’t be executed for a reason. Windows doesn’t have a direct equivalent, so setting it for everything gives the impression that they’re trying to make it behave like Windows rather than working with the OS.

          • emeralddawn45@discuss.tchncs.de
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            2 hours ago

            I mean i assume thats just easier to deal with updates where a game has multiple exe files that may or may not change names. Assuming everything in the directory is assumed to be safe, is there any downside to applying it to everything, aside from opening up the possibility of a user accidentally trying to execute like a texture file or something which I assume just wouldnt work? I actually don’t know and im curious.

            • blind3rdeye@lemm.ee
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              2 hours ago

              You’ve pretty much got it. It’s bad, but it’s not horrible. Trying to execute some random file such as a texture basically just doesn’t work… but only by luck. It’s possible, but unlikely that the data might look enough like an actual program to run and do something unpredictable.

              I’m not aware of any major reasons why its a problem to make everything as executable (and I know that when I open an NTFS drive from linux, all the files are executable by default - because NTFS doesn’t have that flag). From my point of view I just think its sloppy. I figure it can’t be hard for GOG to just correctly identify which files are meant to be executable. For most games its just a single executable file - the same one that GOG’s script is launching. And presumably the files that developers provided GOG have the correct flags in the first place.

              Anyway, not really a big deal. Like I said, I just think it’s a bit low-effort.

              • emeralddawn45@discuss.tchncs.de
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                1 hour ago

                Yeah that’s fair, and im not defending the practice, it just made me think of some games that Ive seen that have multiple executables, usually with an inbuilt launcher that i have to bypass. Or when games used to come with a dx11 and dx12 executable. Personally i find that in itself super sloppy and annoying as well, but it makes a kind of lazy sense to just apply it to all the game files, in that its just one less thing to have to change if you make an alteration to the name of the executable file or add a new executable for whatever reason. Just one less possible failure point. But yeah I can see how its definitely not best practice.

  • NutWrench@lemmy.ml
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    17 hours ago

    There’s nothing wrong with the business model of selling older games at affordable prices. This is about poor management. (Or deliberately bad management by a “CEO” who was hired to destroy GOG to remove a popular choice from us).

  • atempuser23@lemmy.world
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    14 hours ago

    The launcher that they have is pretty rough. I downloaded it for Mac OS and it just wouldn’t run right. Kept closing down. If I could just download right from the website they’d have some money.

    If they draw is drm free games why only allow purchase through a custom launcher like everything else?

  • AbsoluteChicagoDog@lemm.ee
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    17 hours ago

    Thankfully if GOG goes down I don’t lose anything.

    Now if Steam goes down, I lose my entire library

  • Destide@feddit.uk
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    16 hours ago

    People talking about money kinda missing the point this is a culture issue. They need to sort themselves out clean house if people can’t be reasonable for their staff.

  • Grandwolf319@sh.itjust.works
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    18 hours ago

    As a result, no one on the team has the courage to express their opinion. Under Gołębiewski, GOG typically makes business decisions that may be profitable in the short term, but may not contribute to the platform’s long-term growth.

    Why half ass things when your the good guy?

  • azuth@sh.itjust.works
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    19 hours ago

    The publication added that CD Projekt cuts jobs at its subsidiary every two to three years, with annual staff turnover reaching around 30%.

    As summed up by another former employee, “GOG has been acting well tactically from a financial perspective, but poorly strategically, and the current business model is likely running out of steam.”

    So nothing burger? Other than a corpo being anti-worker which is not news…

  • Coelacanth@feddit.nu
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    21 hours ago

    I really like GOG so it would be highly unfortunate to see them go under. I guess we really can’t have nice things in this day and age.

    • woelkchen@lemmy.world
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      20 hours ago

      GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.

  • Rooty@lemmy.world
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    23 hours ago

    Too bad, I use Steam and it works wonderfully on Linux, but i don’t want it to be the only option.

    • woelkchen@lemmy.world
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      21 hours ago

      i don’t want it to be the only option.

      Neither do I but it is. GOG doesn’t support Linux. Heroic is a 3rd party community effort. Valve is currently the only company making financial investments into Linux gaming.

      • Sneezycat@sopuli.xyz
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        21 hours ago

        It does support Linux: it lets you download Linux installer for games that have a Linux port.

        The lack of GOG Galaxy on Linux just means you have to manually manage your games.

        • woelkchen@lemmy.world
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          20 hours ago

          It does support Linux: it lets you download Linux installer for games that have a Linux port.

          GOG lets publishers upload various installers but GOG does nothing to support them, let alone offer something like Proton (which is open source, so they could take and integrate it for free).

          • Cethin@lemmy.zip
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            16 hours ago

            No one needs to “offer” Proton. It’s available freely for anyone. I think some people think Proton is a Steam thing. It isn’t. Yeah, Valve did a lot of work on it, which is great, but it isn’t limited to them. Vlave has essentially unlimited resources, and I’m happy they spent some making improvements for WINE, but GOG does not have nearly the same resources. I wouldn’t expect them to put their effort into that. Valve only did because they were building hardware that they wanted to run Linux.

            • Hawke@lemmy.world
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              12 hours ago

              Valve only did because they were building hardware that they wanted to run Linux.

              That was part of it clearly but I think more so they wanted an escape route as Microsoft enshittifies (further)

            • woelkchen@lemmy.world
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              16 hours ago

              No one needs to “offer” Proton. It’s available freely for anyone.

              And that’s how GOG does not support Linux: Paying customers need to figure it out on their own. They don’t even value their customers to a degree to take and integrate existing open source solutions.

              • InternetCitizen2@lemmy.world
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                12 hours ago

                Is proton entirely FOSS? I do know that they are built on wine, but now that I think about it, I am not sure.

                • woelkchen@lemmy.world
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                  11 hours ago

                  Is proton entirely FOSS?

                  Of course it is. Proton-GE and umu wouldn’t exist if it weren’t.

                  but now that I think about it, I am not sure.

                  You could have headed to Github and just looked for yourself…

            • michaelmrose@lemmy.world
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              14 hours ago

              On steam I can click install and run and most games windows and Linux just work without further effort. This makes gog worthless to me. I could just use wine I don’t know why I’d bother.

      • lengau@midwest.social
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        16 hours ago

        Many more companies than Valve are making financial investments into Linux gaming, including companies that own various Linux distributions (Red Hat, Canonical, etc.), CodeWeavers (who amongst other things have been contracted by Valve on a lot of Proton work) and to a lesser extent Humble Bundle.

      • woelkchen@lemmy.world
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        22 hours ago

        That’s not how copyright laws work anywhere. You don’t own anything, it’s just a license.

        • lepinkainen@lemmy.world
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          22 hours ago

          GoG Vault would disagree with you on that.

          You can download the full installers and keep them, nobody can take them away or disable it remotely

          • Nibodhika@lemmy.world
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            34 seconds ago

            How is that different from backing up the game folder on steam? In both cases it’s true that:

            • You’re not doing anything illegal at the moment you do it
            • You can use it to play the game on a different computer (as long as the game is DRM free which is not granted on either platform)
            • The company (Valve/GOG) can’t remotely erase your copy
            • If the company removes the license from you your backup is now technically illegal but it’s unlikely to be enforced

            I fail to see how GOGs approach is any different, they still sell you a license and you’re backing up the installer in case the license gets removed and/or you’re forbidden from redownloading the game.

          • JackbyDev@programming.dev
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            12 hours ago

            What they mean is that technically you still are being granted a license to use it. The same was true for things like DVD movies. They’re technically correct, but missing the point.

          • woelkchen@lemmy.world
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            21 hours ago

            GoG Vault would disagree with you on that.

            They are free to disagree on laws but they are still bound by them.

            You can download the full installers and keep them, nobody can take them away or disable it remotely

            That’s true but if your license is revoked, you’re illegally in possession of the game assets.

        • Evil_Shrubbery@lemm.ee
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          17 hours ago

          In case of Steam.

          With GOG I get an actual license key & terms that state my ownership.

          • Nibodhika@lemmy.world
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            10 hours ago

            No you don’t. You get the same license as you do on Steam, here’s the license btw https://support.gog.com/hc/en-us/articles/16034990432541-GOG-User-Agreement-effective-from-17-February-2024?product=gog :

            We give you and other GOG users the personal right (known legally as a ‘license’) to use GOG services and to download, access and/or stream (depending on the content) and use GOG content. This license is for your personal use. We can stop or suspend this license in some situations, which are explained later on.

            Which is very similar to Steam. In both cases you can keep the files you’ve downloaded on your machine, and on most cases you can copy those files to a different machine and keep playing it. GOG has better marketing on this regard, but they’re both very similar, neither enforces DRM nor forbids it entirely, although GOG does tend to be a bit stricter (but they still allow it) whereas steam is a bit looser but knowingly implemented a weak DRM and let’s you know in the game page if the game has any stronger form of DRM.

          • woelkchen@lemmy.world
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            16 hours ago

            With GOG I get an actual license key & terms that state my ownership.

            No, the intellectual property is not transferred to you. You have no clue how copyright works.

              • woelkchen@lemmy.world
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                11 hours ago

                For most people that is a distinction without a difference.

                So what’s the difference to making a backup of my Steam folder? The games I play have no DRM either.

                • Hawke@lemmy.world
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                  11 hours ago

                  Nothing at all. Most people are not creating derivative works.

            • JackbyDev@programming.dev
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              9 hours ago

              I totally understand your point, but when people talk about “you own nothing” they don’t really mean you “own” the content on physical media, they mean it doesn’t have DRM that requires an online service. You’re technically correct, but your pedantry is making you miss the forest for the trees, basically.

              • woelkchen@lemmy.world
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                11 hours ago

                but your pedantry is making you miss the forest for the trees, basically.

                No. People here claim, that just because GOG cannot remote wipe your drive, people buying off GOG have a perpetual right to the games they’ve bought. But they don’t because that’s not how copyright works. If a game’s license is revoked, to keep playing the game is copyright violation.

                Not only do so many people not grasp basic concepts of copyright, they claim Valve could take away all downloaded games. No, Valve cannot remote wipe my drive either. I can back up my Steam folder. Many games on Steam don’t have DRM at all. It’s opt-in and the actual Steam documentation outright says not to rely on Steam DRM because “it is easily removed by a motivated attacker.” If games rely on crap like Denuvo, 3rd party launchers, or invasive anti-cheat, the publishers are required to clearly state so on the store page in one of those orange boxes. Users can make an informed decision on a per-game basis even with Steam. And those games that ship crap like Denuvo aren’t on GOG in the first place.

                So in the end GOG is a store that stretches the truth about game ownership in their marketing and despite all their Witcher and Cyberpunk money, they don’t care about users of platforms competing against Windows at all.

                • JackbyDev@programming.dev
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                  9 hours ago

                  People here claim, that just because GOG cannot remote wipe your drive, people buying off GOG have a perpetual right to the games they’ve bought.

                  I think it’s pretty clear from context that they mean they have the ability to perpetually play the games because of the lack of DRM, not the right.

        • Mubelotix@jlai.lu
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          22 hours ago

          Who says you have to respect the laws? Just pirate if publishers mess with players